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  Weekly Poll Results - What is most influential in convincing you to download a m - Poll Results
  Posted by: theStarfleetKid on 05-01-2011 @ 10:05
This News Item has been viewed 18,932 times


What is most influential in convincing you to download a mod?

How it looks in the pic 33.3% (76)

It has to include EVERYTHING --buttons and wireframes and all 26.3% (60)

It's a subject that interests me 19.2% (44)

It works in FleetOps 10.5% (24)

It's a new concept we've never seen 4.8% (11)

None of the above 3.9% (9)

It's been made by a specific modder 1.7% (4)

Total: 228
Start: 04-03-2011 15:11
Last: 05-01-2011 09:58


 #1 - Quoted from other topic. Delete if duplicated. - Posted by: Adm_Zaxxon (Member) on 04-06-2011 at 14:09
Well now there is a new topic...

I chose that i would download if it peeked my interest, however there are other deciding factors.

Pics really help. If a ship that i might not have normally liked has a picture that blows me away, i might just download it, whether it be for textures or weapons, or maybe my mind was changed about the ship.

then again... I haven't been doing much trek modding, so as of late, only non trek mods have really interested me. FleetOps mods are cool too, but now almost every mod should work in FO, so it doesn't make much of a difference any more.


 #2 - Posted by: Terra_Inc (Staff) on 04-06-2011 at 15:18
I generally DL everything my favourite modders release. Beyond that, I usually DL stuff if it looks great or has some interesting functionality.

I usually keep away from FO mods. In my opinion the devs carefully balance everything - changing the balance by adding stuff doesn't feel right.


 #3 - Posted by: Avon (Member) on 04-06-2011 at 20:51
@ 1
Almost every mod should work in fleet ops?

This attitude is exactly the reason why I wont be waisting my time with modding this game any more.


 #4 - Posted by: Terra_Inc (Staff) on 04-07-2011 at 01:17
@Avon, calm down. What he means is that the FO developers have improved their special coding. So now you're able to just plug a mod for stock A2 into FO and it works. wink

 #5 - Posted by: Avon (Member) on 04-07-2011 at 01:59
You're right, of course. I re-read it, and realised my misunderstanding / dumb stupidity. My apologies

 #6 - Peace man - Posted by: Adm_Zaxxon (Member) on 04-08-2011 at 19:08
lol, no problem. I too often see people doing as you suggest. implying that a mod isn't good enough unless it is in FO. Roll Eyes (sarcastic) I completely disagree with them. Mods are equal. You can't simply say that "this weapon is better than that ship mod because it is from FO" or even, this ship is better because it is in FO. Only those who aren't resourseful enough to figure out how to apply a mod to any install are the ones who complain. For those, there is no excuse as there is a big old guide out there just to show you how. They are no better then the people who complain about a mod when it has no .exe auto installer.

Anyway, as Terra said, the devs have reverted alot of their code back to its original labels so that those who would like to try their own mods in FO might be able to without too much effort. Now, almost any modification should be able to work in Fleetops without too much effort, so nobody should complain if it wasn't made for FO. Its so easy anyone with the ability to install a mod can do it if that is what they want . big grin And did I mention that there is now a guide to help?

I have even been able to directly use the Physics Project in FleetOps making FO that much more epic. Rock


 #7 - Posted by: C4B4L (Member) on 04-25-2011 at 11:22
I generally just care about how the model looks. I can do anything I need to coding or sprite wise to get it into my game in the role I want it but my modelling ability is lacking.




          Next News Post 05-02-2011 @ 11:05 - Gamefront: Weekly Network Update 26 (week 17, 2011) - News
          Previous News Post 04-27-2011 @ 19:30 - Orion Marauder


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