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Armada 2 Downloads > Ships > Stargate:
stargate Vanir (1.0)
Filename: stargate_vanir.zip


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615.18 KB
1.0
Anonymous
389
01-02-2011
Armada 2
Ships > Stargate


Average User Rating: 8
Number of Votes: 1
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stargate Vanir (1.0) - File Description  


Description:
The Vanir are basically Asgard but separated 10,000 years ago due to their experimentation on humans.
The Vanir slowed down their genetic cloning degradation by experimenting with humans in the Pegasus galaxy, while the lanteans were fighting the wraith.

They appeared on stargate Atlantis on the episode "The lost Tribe"

More info can be found here:
http://stargate.wikia.com/wiki/Vanir



stargate Vanir (1.0) - Screenshots  
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stargate Vanir (1.0) - File Download Options  

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Download from Worldwide Mirror by FileFront Download stargate Vanir !



stargate Vanir (1.0) - Readme  
Readme File:
This is an stargate Vanir starship
Included in this mod are:

SOD file
Ship textures
Ship ODF




***************************************************************************************************************************************************************
History:

The vanir are basically asgard but seperated 10,000 years ago due to their experimentation on humans.
The vanir slowed down their genteic cloning degridation by experimenting with humans in the pegasus galaxy, while the lanteans were fighting the wraith.

They appeared on stargate atlantis on the episode "The lost Tribe"

More info can be found here:
http://stargate.wikia.com/wiki/Vanir


Installation Instructions:

1. Place "vanir.sod" into the Activision/Star Trek Armada II/SOD folder.
2. Place all files found in the RGB folder into the Activision/Star Trek Armada II/Textures/RGB folder.
3. Place "vanir.odf" into the Activision/Star Trek Armada II/odf/ships folder.

Search for where it says:

"Federation build buttons"

and underneath where it says:

"@reference=64"

add:

b_vanir GBvanir 0 0 64 64

Now search for where it says:

"Federation wireframes"

and underneath where it says:

"@reference=64"

add:

vanirw1 WFvanir 0 0 64 64


Save and close the file.

6. Find the file named "tech1.tt" in the Activision/Star Trek Armada II/techtree folder and open it (use notepad).

Underneath where it says:

"Federation Ships"

add:

vanir.odf 0

Save and close the file.

7. Find the file named "fulltech.tt" in the Activision/Star Trek Armada II/techtree folder and open it (use notepad).

At the top of the file add:

vanir.odf 0

Save and close the file.

8. Open the name of whatever station you want to add the ship to as a buildable unit (if any).

Add at the bottom of the list of buildable items:

buildItemXX = "vanir" (where XX is the number after the last one on the list).

Save and close the file.

That should be all you need to get the ship to work in your game :)

***************************************************************************************************************************************************************

------------------------------
vanir race starship
------------------------------

##################################################

------------------------------
General Model Notes:
------------------------------

Original Mesh Creation: wild eye
Original Textures: wraith_shadow and Greathor
no build button
no wireframe

feel free to use this mod/ mesh


------------------------------
Additional Model Notes:
------------------------------

1. I used wraith_shadow and Greathor aurora textures because I have yet been unable to make a decent one. I hope you guys don't mind.
2. I created the mesh file


stargate Vanir (1.0) - User Comments  
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.

Total comments: 2 | Last comment: 01-03-2011 at 06:59

 #1 - 01-03-2011 at 00:21
MajorAPayne
From:
Joined: April 2nd, 2010
Posts: 38
Okay. Firstly its a bit more difficult to tell what the overall shape looks like so I'm likely to sound a bit mean when I say this. Your texture applying methods really need some work. I see plenty of stretching and the detail is poor to say the least.

However, I am curious as to the poly count for the model as it looks quite low.

Finally don't take my criticism to heart. I've seen and made models that look far worse but you might want to look around for some better detailed textures and maybe even draw on some creative asperation and update the mesh with a higher detail itself. You'll be surprised what you can come up with.

 #2 - reason why the mod is not perfect. - 01-03-2011 at 06:59
wildeyeddevil
From:
Joined: December 14th, 2010
Posts: 13
I agree the mod is not perfect but there are good reason to why
1. I suck at textures, I have started experimenting with gimp making tga's and they tend to slow the game down. Also my MS3d has expired so I can not go back and change the textures location from my earlier work that is why I attached the MS3d file so maybe some one could have the chance to make better mod. I am just trying to give back what little I have back to the community

2. For this ship it was very hard to find good images of the ship to begin with i had to watch video of the ship moving to get an idea of how the ship looks in 3D and on the episode the engine pods retract. Watch the episode there are only vague pictures

3. Poly count yeah it is low I was using a less powerful machine (1.5mhz 512Mb ram laptop) I figure better to go low poly so more people could use the mod, plus when I drew the ships. I did not want to build 2 ships and cause the game to crash.

I hope at least one person gets some enjoyment out of this.



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