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Armada ODF Editor v Beta 1.0 (1.0)
Filename: odfeditor_beta1.zip

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Utilities > ODF Editors

Average User Rating: 6.3
Number of Votes: 6
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Armada ODF Editor v Beta 1.0 (1.0) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!

This is the Beta 1.0 release. It is as foolproof as possible but since this is a beta release there might be some bugs here and there. If you find any please let the author know.

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!

Armada ODF Editor v Beta 1.0 (1.0) - Screenshots  
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Armada ODF Editor v Beta 1.0 (1.0) - File Download Options  

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Armada ODF Editor v Beta 1.0 (1.0) - Readme  
Readme File:
Armada 2 ODF Editor by Talyn2k5

This is the Beta 1.0 release of my ODF Editor. I have designed it to be as foolproof as possible but bear in mind that this is a Beta release so there are still some minor bugs, these are listed below. I am attempting to resolve these bugs and as soon as I do, I will do another Beta release.

Known bugs:
1. Problem reading in some craft names when there is more than one space after the equals sign. eg.
Works "possibleCraftNames = "
Doesn't work "possibleCraftNames = "

2. Location of last opened file is not remembered so you must navigate from the root directory every time you open a file.

3. After saving a file and then re-opening it, the list of craft names sometimes does not update, or reverts any altered craft names to how there were before you edited it before the last save. This is despite the fact that the changes seem to have been applied to the file itself.
I`m not terribly sure why this happens so this bug may be one of the last to be resolved!

4. When inserting a property from the library, it is possible to insert a property multiple times, resulting in a malformed ODF document.

These are the bugs that have been discovered during testing on a WinXP Professional computer running version 1.1.4322.573 of the .Net framework.

Please report any additional bugs to palan_@hotmail.com with "ODF Editor bug report" in the subject line. Please state the nature of the error and what you were doing at the time. Also include the ODF file you were editing (if possible). Reporting errors will help me to improve the program and make this program as useful as possible for the Armada community.

Any suggestions for improvements or new features for the program should be posted in the following thread on the FileFront forums: http://forums.filefront.com/showthread.php?t=227026

Thankyou for using the ODF Editor.



You will be requested to open a file at startup. Select the file you wish to open and it will be loaded into the main screen. In the left list all properties in the file except for craft names will be displayed. Craft names appear in the list on the right.
To edit a property in the left-hand list just select the property, click "Edit Value", make your changes, then click "Apply Value".
To edit a craft name, click on it in the list and change it in the form that pops up, and press Ok to apply.
The buttons along the bottom of the form are as follows:
1. Open existing file
2. Backup open ODF file (the backup copy will be placed in the BACKUP directory of the editor.
3. Save open ODF file (self explanatory)
4. Library (open the property library, you can add any of the properties in the list to the ODF file that is currently open. To add new properties to this list, just edit the properties.xml file in the editor's directory.
5. Exit (again, self explanatory)

The grey label in the bottom right hand corner will display the help for each property as you edit it. Note: Help is not available for all properties (yet)

Redistribution: This program can be redistributed anywhere as long as it is not modified and a link is given to the page where it is hosted on armada files. I have worked very hard to make this program so please do not try to claim it as your own!

Armada ODF Editor v Beta 1.0 (1.0) - User Comments  
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.

Total comments: 12 | Last comment: 12-23-2005 at 15:34

 #1 - 12-08-2005 at 14:28
From: (England, London)
Joined: November 11th, 2004
Posts: 1533
Recommend to those having trouble designing their own odf's...plus, it also let's you add ship names big grin

 #2 - this type of thing is DUMB - 12-08-2005 at 16:24
Joined: October 19th, 2004
Posts: 16
Word pad is a perfect editor, and windows comes with it!!!Pimp!

 #3 - 12-08-2005 at 16:42
From: (Dublin)
Joined: July 29th, 2004
Posts: 248
I use notepad and that works fine so i don't see the point of this

 #4 - 12-08-2005 at 17:12
Joined: July 25th, 2002
Posts: 949
The point of this (as if it really needs to be explained), is simply to allow those who are not modders to become them. It also makes life somewhat easier even for the more advanced modder. Also whats that saying go as?? Oh yes. "If you dont' have anything good to say then say nothing at all". Have you ever considered this might be useful for new modders who have never opened an ODF file, or is this a way of just making a comment on something for the sake of it??

 #5 - 12-09-2005 at 04:45
From: (Beverley)
Joined: July 11th, 2005
Posts: 298
Hand in hand with WWBBOM this is a great tool for new modders, who like us all have to learn somehow and start somewhere - my credits to the creator

 #6 - Sweet - 12-09-2005 at 05:22
From: (Wylie, Texas)
Joined: August 19th, 2003
Posts: 22
I wish they would have had this when I started.
I completly agree with MajorPayne!

 #7 - Sniff - 12-09-2005 at 12:43
From: (Natick, Massachusetts)
Joined: June 17th, 2004
Posts: 123
I still am rather stinky at modding, having only created one or two custom ships and weapons, but it took me SO LONG to figure out what everything actually did!
I kept getting the bugbox and not knowing why.

 #8 - 12-13-2005 at 13:18
From: (County Durham)
Joined: March 18th, 2004
Posts: 217
does this work with armada 1?

 #9 - umm...No - 12-15-2005 at 07:20
Joined: December 15th, 2005
Posts: 125
Hi all, I am the creator of the ODF Editor

Just like to thank everyone for their comments and for downloading my little application.

In reponse to PiperTheGreat's question, this program has not been designed to work with Armada 1. However, as I do not have a copy I am unable to test that.

If there is sufficiently high demand for it, I will make a version for Armada 1 as soon as the current editor is at the Alpha stage of development (full release).


 #10 - 12-15-2005 at 23:34
Joined: November 6th, 2005
Posts: 44
not wrong with this, well i can say that this is good because its pretty much all template and thats it, it will come in handy in teaching non modders

Edit: Do not advertise in other people's mods.

 #11 - 12-16-2005 at 20:09
From: (Greenfield, IN)
Joined: April 20th, 2004
Posts: 675
This is definitely a good start.

Stfcbc, you should not advertise your work in someone else's file comments. If you really feel it's necessary, put the link with one of your own files.

 #12 - Beta 1.1 coming 2006 - 12-23-2005 at 15:34
Joined: December 15th, 2005
Posts: 125
Just an update for everyone, I am hoping to get a Beta 1.1 release in early January so if anyone with suggestions/unknown bugs could get those in before January 5th that would be of tremendous help to me.
I`m hoping to have a dozen official Beta testers for the next release so if anyone is willing could you please email me at the address listed in the readme. Your job will basically be to do everything you can to break the program!

Updates in the new release at the moment are as follows:
Problem reading possibleCraftNames where extra spaces exist after the '=' sign has been solved.
Remembering of last visited directory bug has been solved.
Ability to add a property from the library has been partially solved, full details will be given in the readme of the new Beta.
I've made some minor cosmetic changes and added a bit more error checking. Will be adding more properties to the library before the release.

Thankyou to everyone who has used the program, the feedback I have received has been of great use to me.
After Beta 1.1, I will release the program as a full Alpha release as it should be fully functional by that point.

Until next year


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