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Thunderbird 3
Filename: thunderbird3.rar

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770.54 KB
Ships > Other

Average User Rating: 7.3
Number of Votes: 6
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Thunderbird 3 - File Description  

Thunderbirds are GO!!!!!!!!!!!!

The Thunderbird 3 rescue and repair ship was seen in the original Thunderbirds series, and is recreated here in a fairly well done first mod from mash1971. Note that there is a reference in the readme to sprite emitters, but no new input listed there. This may need to be looked into or addressed in the comments if it proves to be a problem for others on download. Your mileage may vary.

Worth a download if you're a fan of the original, or if you want the MS3D files to give this one a try for yourself.


Thunderbird 3 - Screenshots  
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Thunderbird 3 - Readme  
Readme File:


repairs as a repair ship does
has federation repair team special weapon
can attack is equiped with phasers and photon torpedoes


odf in odf/ships
sod in sod
tga in textures/rgb
bmp in bitmaps/admirals log/ships

add thunderbird3.odf 0 to tech1 and fulltech files in techtree folder

put in as builditem** = "thunderbird3" where ever you want it to build from

add line b_thunderbird3 gbtb3 0 0 64 64

in gui global file located in sprites folder, in the federation build buttons section

theres no wireframe yet feel free to do with as you want with this ship

its my first attempt

so be kind

included is the milkshape masterfile tbs.ms3d

im crap with textures so maybe someone might add the details its lacking

the trick with getting more than one plasma emmitter to work on this

was to use one small, one med and one large emmiter node connected to the engine node

any probs or questions

email karnevil-9@hotmail.com

Thunderbird 3 - User Comments  
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.

Total comments: 6 | Last comment: 09-17-2008 at 04:33

 #1 - my mistake - 09-11-2008 at 01:49
From: (london)
Joined: September 5th, 2008
Posts: 16
i put in the emitter line as i had read on the forum that people were having trouble getting more than one to work
the real problem is rotating the joints in milkshape, having read here what to do and having tried it and failing perhaps it cannot be done but im not giving up perhaps saving the file as ms then reloading might help
im more cubase than milkshape but this modding lark is fun

 #2 - 09-11-2008 at 08:29
From: (London)
Joined: April 14th, 2008
Posts: 89
Can someone tell me what tools are used to create SODs and TGAs?

 #3 - 09-11-2008 at 15:16
From: (london)
Joined: September 5th, 2008
Posts: 16
you can use milkshape3d to make sod files you also need the sod import/export plugins for milkshape and storm viewer is handy for checking progress
you can get the files here and there are tutorials here as well
you could also use 3dsmax
to do tga files you need photo editing software like photoshop ,i used nero photo editor.
for build buttons
you have the make the pictures small ,uncompressed and in tga format then add the relevant info into the gui global file in the sprite folder eg
b_fgalaxy gbfgalaxy 0 0 64 64

to make the textures is tricky and needs patience
see the ms3dsod tutorial

 #4 - 09-15-2008 at 12:50
Joined: October 8th, 2004
Posts: 72
Excellent. Another thunderbird for the fleet!!
All we need now is one, four and five!

Great mod. I've replaced the standard fed repair ships with this baby!

Thunderbirds are go!! RockRockRock

 #5 - 09-16-2008 at 15:16
Joined: October 26th, 2006
Posts: 498
I hated that movie....
but nice modelstick out tongue

 #6 - 09-17-2008 at 04:33
From: (london)
Joined: September 5th, 2008
Posts: 16
tb2 coming soon

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