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| Terran Nebula variants package (1) - File Description |
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Description:
I didn't make the model but mod the Textures from Terran Nebula variants package. It work well, these ship are a bit unstop because of the special weapons!!
There should be more the the Terran Empire/mirror universe ship because the Federation looks weak!! This will replace your Incursion which is a dumb but now it is a battle ship, not a destroy ship
17 ships not enough for Terran Empire, but count!!
Long lived the Empire!!
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|  | | Terran Nebula variants package (1) - Screenshots |  | Screenshots: |  |

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| Terran Nebula variants package (1) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Terran Nebula variants package (1) - Readme |  | Readme File: Hi there,
With this zip-file you get 6 out of 8 cannon variants of the nebula class I know of.
I released some of them some time ago at afc. Since then I updated the textures a bit and changed the deflectors. If you have one of the older versions redownload, I guess you will like the result.
All of these ships where seen either on screen or used as study models or shipwrecks (prototypes).
For example fnebproto3 the carrier variant was used in DS9 as a model in Sisko´s office
I made the models following the photos that you can find on the net. If you want to see some reference go to http://www.ex-astris-scientia.org/
Variant 7 the hospital ship is just a texture change of the triangular pod utilized by an other game.
Variant 8 .is not well documented enough to make a model. So I did not include them.
The 6 ships in this package use 3 sets of textures.
Texture usage is as follows:
fmelbourne and fnebproto2 are using the textures Melbourne_1 to Melbourne_4
fspecial, fnebula, fnebproto3 are using the textures Nebula_1_1 to Nebula_1_5
fnebulasr is using the textures Nebula_sr_1 to Nebula_sr_5
The models all have a high poly count between 2284 (nebulasr) to 2842 (fmelbourne) to achieve the quality I wanted.
I tried to cut that number down as far as I could, without destroying its looks.
Since all run perfectly on my computer I think that's no problem.
I cannot guarantee that slower older systems will use them without problems.
I am using large texture files for the ships (512 x 1024 and 512 x 512). This my lead to problems with some older computers / graphic cards ( Excessive lagging for example) . I experienced none but cannot guarantee otherwise.
So you have been warned.
fnebula and fspecial in this package have no wireframe included since they are using the original wireframe that came with armada2.
fspecial also uses the build button of the original game and is therefore not included.
Installation
Copy all .tga-files / RGB into Armada2 / Textures
Copy the .sod-files into Armada2 / SOD
Copy the .odf-files into Armada2 / ODF / Ships
Copy the .bmp-files into Armada2 / bitmaps / Admiralslog / Shipimages
Go to Armada2 / techtree
Open tech1.tt and fulltech.tt and insert:
fnebulasr.odf 0
fnebula.odf 0
fmelbourne.odf 0
fnebproto2.odf 0
fnebproto3.odf 0
Go to Armada2 / Sprites
Open gui_global.spr
Insert the lines
At
# Federation build buttons
@reference=64
insert
b_fnebulasr gbfnebulasr 0 0 64 64
b_fnebula gbfnebula 0 0 64 64
b_fmelbourne gbfmelbourne 0 0 64 64
b_fnebproto2 gbfnebproto2 0 0 64 64
b_fnebproto3 gbfnebproto3 0 0 64 64
At
# Ship Wireframes
@reference=256
insert
fmelbournew1 fmelbournewf 0 0 80 80
fmelbournew2 fmelbournewf 80 0 80 80
fmelbournew3 fmelbournewf 160 0 80 80
fmelbournew4 fmelbournewf 0 80 80 80
fmelbournew5 fmelbournewf 80 80 80 80
fnebulasrw1 fnebulasrwf 0 0 80 80
fnebulasrw2 fnebulasrwf 80 0 80 80
fnebulasrw3 fnebulasrwf 160 0 80 80
fnebulasrw4 fnebulasrwf 0 80 80 80
fnebulasrw5 fnebulasrwf 80 80 80 80
fnebulaw1 fedwireframe02 0 144 48 48
fnebulaw2 fedwireframe02 48 144 48 48
fnebulaw3 fedwireframe02 96 144 48 48
fnebulaw4 fedwireframe02 144 144 48 48
fnebulaw5 fedwireframe02 192 144 48 48
At
# Ship Wireframes
@reference=512
insert
fnebproto2w1 fnebproto2wf 0 0 128 128
fnebproto2w2 fnebproto2wf 128 0 128 128
fnebproto2w3 fnebproto2wf 256 0 128 128
fnebproto2w4 fnebproto2wf 0 128 128 128
fnebproto2w5 fnebproto2wf 128 128 128 128
fnebproto3w1 fnebproto3wf 0 0 128 128
fnebproto3w2 fnebproto3wf 128 0 128 128
fnebproto3w3 fnebproto3wf 256 0 128 128
fnebproto3w4 fnebproto3wf 0 128 128 128
fnebproto3w5 fnebproto3wf 128 128 128 128
Advice:
Check the weapons part of the odf´s for entries you do not have on your system / armada2 installation.
Change them appropriately. I made the odf´s according to my moded version. So there might / will be differences.
Legal:
Now that the unlocked importer plug-in has been released, I have to update the conditions under which you can use my models.
My work can be used in other persons mods if they give proper credit in the read me, under the condition that this mod stays non commercial and is not uploaded to any form of paysite.
There are only 2 websites where I publish my work.
Armadafleetcommand.com
Armada2files.com
You may not upload my work to any other website as singular files.
You are not allowed to take my models change them in any form and re-release them.
You are not allowed to use my models in any form of kitbash, neither the model as a whole nor parts of it. I will never allow my work to be misused for that.
If you want to port my models to any other game and release it, you have to ask for permission first.
I like to know where my stuff is going around
Have fun
Original Developer: shadow_from_afc and minor changes by Limon36 to create mirror universe version |  |

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| Terran Nebula variants package (1) - User Comments |
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The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.
Total comments: 4 | Last comment: 06-18-2011 at 23:03
apoclaydon From: (Liverpool) Joined: October 6th, 2006 Posts: 331 | quite decent texture work well done |
Limon36 From: (Powell River) Joined: May 16th, 2006 Posts: 191 | Shadow_from_afc made the original model, so he does get the credited for that part (.sod file), but the rest I made or mod! I mod the Textures by Adobe Photoshop Elements. It trial and error to see if you can edit it without lost the texture because I did try TER_Wallace class but it turn the ship so you only can see it when clock! |
Limebarker From: (Powell River) Joined: October 29th, 2010 Posts: 24 | This will replace your Incursion which is a dumb but now it is a battle ship, not a destroy ship
copy lines from the last one that was done by limon36. |
Limon36 From: (Powell River) Joined: May 16th, 2006 Posts: 191 | working on weapons and making work under a clock like the romspy!! but some might be but anyone can make them!! |
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