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Armada 2 Downloads > Stations > Federation:
Temporal Starbase (Armada 2 Demo)
Filename: temporal_starbase.zip

Date Added:
Type / Category:
3.91 KB
Armada 2 Demo
a computer
Stations > Federation

Average User Rating: 6
Number of Votes: 3
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Temporal Starbase (Armada 2 Demo) - File Description  

The Temporal Starbase uses the basic odf file of the Temporal research facility. The size is much bigger (than even a starbase)
Has 16 weapons systems
Has cloak
And best of all still has the TEMPORAL STASIS FIELD

In all honesty this is my first mod, so I hope you all enjoy it. It is a bit over powered for standard game play but it does make things a bit funner.

Temporal Starbase (Armada 2 Demo) - File Download Options  

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Temporal Starbase (Armada 2 Demo) - Readme  
Readme File:
Temporal Starbase Readme File

I promise this is a very easy file to use, and is made for demo version.


copy and paste the following files

fsuperbl.odf to odf/stations (yes, overwrite file)

fbpulse.odf to odf/weapons/pulse (yes, overwrite file)

fbpulseo.odf to odf/weapons/pulse (again, overwrite)

Open techtree file, then demotech (In full version I think this is called tech1)

scroll down till you see "Federation Special weapons"
go to end of that list

add in:
grcloak.odf 0 // cloaking device

the following is optional:
when I did this for myself I wanted the Temporal starbase as soon as possible
so I made it need nothing before build.
to do this:

open techtree file, then demotech
scoll to "Federation Stations"
search for "fsuperbl" it should say "2" then some station names.
Change "2" to "0" and erase station names on the same line.
Construct ships will then build the temporal starbase at beginning of game


Engines thanks to mod created by ClaesStefan in Cloakable_Movable Starbase

Pulse cannons sprites changes made by me. (Deseret)

Temporal Starbase mod created by me. (Deseret)

Please don't change this mod for publication. I'm a little possesive over it since it's my first mod ever.

Temporal Starbase (Armada 2 Demo) - User Comments  
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.

Total comments: 10 | Last comment: 06-06-2011 at 00:48

 #1 - 12-06-2010 at 18:57
From: (Webb City, MO)
Joined: October 7th, 2007
Posts: 168
This thing is scary! I don't even wanna think about the AI building this.

 #2 - Reply - 12-06-2010 at 19:41
Joined: December 6th, 2010
Posts: 20
Glad you like it thermo-nuclear chicken. smile honestly i haven't let the AI build it yet... but i'm looking forward to taking one down...

 #3 - 12-08-2010 at 14:09
Joined: April 2nd, 2010
Posts: 38
Good for a first mod but definately needs a new model.

 #4 - ... - 12-08-2010 at 20:50
Joined: December 6th, 2010
Posts: 20
that's true major payne.... the only problem is I can't figure out how to open the textures files or anything related to it.... is there a software i'm supposed to use for that?

 #5 - 12-09-2010 at 12:47
Joined: April 2nd, 2010
Posts: 38
Textures are opened with any program that can open TGA based image files. You'll need something like Paint Shop Pro, Photoshop or I think Gimp opens them as well.

 #6 - 12-09-2010 at 18:25
From: (Halifax)
Joined: May 20th, 2010
Posts: 5
How would you get an AI to build this? Or any other mod for that matter?

 #7 - Thx and AI Question - 12-09-2010 at 19:52
Joined: December 6th, 2010
Posts: 20
Thx Major, that helped....

Well Ryan I couldn't get the AI to build it either, so i went into odf file/other and clicked on "fed" scroll down to the list showing starting ships and stations. I just replaced the starbase with the temporal but you can add it to that list too and anytime either you or the AI start a game as federation that station will be there.

***** SPOILER ***********
It takes 2-3 tactical fusion cubes to destroy a temporal starbase... ;D

 #8 - 12-09-2010 at 20:36
From: (Halifax)
Joined: May 20th, 2010
Posts: 5
Thanks Deseret!

 #9 - Re GIMP - 12-26-2010 at 15:21
Joined: August 24th, 2009
Posts: 19
Just to let everyone know, GIMP is an ideal free solution to modding textures,it supports .TGA files and is as feature packed as paintshop pro.. Layers work really well within it, and it was far easier for me to get to grips with.

 #10 - 06-06-2011 at 00:48
Joined: December 6th, 2010
Posts: 20
I tried GIMP actually and I couldn't make heads or tails of it honestly, so if someone wants to make a new model for this and send it to me they can.
send it to jsamueledwards@aim.com

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