
|
 |

|
 |
| Star Trek Armada II Patch Project [EXE] (1.2.5) - File Description |
 |
Tech: 10 Quality: 10 Stability: 10 Creativity: 10 Size vs. Usefulness: 10
Overall Rating: 10 | Description:
Finally the "STA2 Patch Project" has found its way to Armada2Files. This is a definite must-download for all Amrada 2 players, as it introduces many fixes and new features (especially for modders).
Main features:
- the popular MVAM problem has been solved (I hope that we see a working Prometheus soon )
- new command line parameter ( /quick to skip intros)
- "maxBuildableNumber" ODF command (forces the player to have only a certain number of a ship class or station)
- better exception catching engine (reports bugs to FO team)
- game updater in the main menu
- many bug fixes
- your game is still compatible to 1.1 patched versions online
- makes A2 running on Windows Vista
So what are you waiting for? Get this thing ASAP! 
- TParis
Note: You are allowed to include the patch and the included files in any of your own releases without any permission. If you want to do so download the zipped patch version (not online yet).
| |
 |
  | 
|  | | Star Trek Armada II Patch Project [EXE] (1.2.5) - Screenshots |  | Screenshots: |  |

 |

|
 |
| Star Trek Armada II Patch Project [EXE] (1.2.5) - File Download Options |
 |
Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
| |
 |
  | 
|  | | Star Trek Armada II Patch Project [EXE] (1.2.5) - Readme |  | Readme File: Star Trek Armada II Patch Project
Copyright (C) 2007-2008 Fleet Operations Development Team
http://www.fleetops.net/
What is it?
-----------
The Star Trek: Armada II Patch 1.2 Project is an unofficial patch made by the developers of the Fleet Operations total conversion for Star Trek Armada II.
It is meant as a patch for every Armada II installation, despite of it is stock or has been modded. It patches serveral bugs that were not fixed with the latest official 2002 release of Patch 1.1. More and more reports of people not being able to play Armada 2 coming up as today people are using much more enhanced software and hardware than 5 years ago. The developers of Armada 2 targeted Windows 98 and partly Windows 2000 as plattform.
The Patch 1.2 Project offers mod developers several new features. An overview can be found here: www.fleetops.net/component/option,com_smf/Itemid,3/topic,3545.0/
What is it not?
---------------
The patch project does not provide new textures sounds or anything else that is related to change the game experience. Patch 1.2 is fully backwards compatible with Armada 2 Patch 1.1. That means, you will be able to play together with people still using patch 1.1, while having the advantages of the Patch 1.2 Project.
The "Roadmap"
-------------
The first releases of Patch 1.2 are intended to fix Armada 2's bugs. Later version will feature full widescreen support and new enhancements for mod developers.
Who should install Patch 1.2?
-----------------------------
Everyone playing Star Trek Armada II.
Fleet Operations players do not require to install this patch. An enhanced version of that patch is included in Fleet Operations 3.0 final.
Changelog
---------
1.2.5 (01/19/08)
~~~~~~~~~~~~~~~~
Fixes:
- Several smaller speed optimations
Changes:
- Code updated to the latest Fleet Operations dev build
- Loader-free. All Armada 2 executables are now left untouched. (previous PP installations are reverted back automatically by the installer.)
Features:
- A new weapon for mod developers: ReplaceWeapon (Prometheus MVAM proof-of-concept)
1.2.4 (09/17/07)
~~~~~~~~~~~~~~~~
Fixes:
- Hotfixed a crash when trying to research Planetary Shields. Thanks Carsten S. for reporting.
- Hotfixed a bug with modular base support. Thanks Meredith for reporting.
1.2.3 (09/16/07)
~~~~~~~~~~~~~~~~
Fixes:
- Fixed a bug in "maxBuildableNumber" that could cause slowdowns on some systems.
Features:
- added a new command line parameter: /quick - skips the splash screen and intro video. Brings you directly to the main screen.
- Mod Developers: Armada1-like modular base support, that allows to build all classlabels as research pods, including crafts and stations.
1.2.2 (08/14/07)
~~~~~~~~~~~~~~~~
Fixes:
- Hopefully fixed the Xfire detection bug. Thanks TParis for reporting.
- Graphics detail is not longer set to "high" by default, which caused some problems with disappearing grid lines. Delete your config files if the error still persists.
Features:
- A new command for mod developers: Added "maxBuildableNumber" ODF command.
1.2.1 (07/10/07)
~~~~~~~~~~~~~~~~
Armada fixes:
- Another possible crash fixed when hosting games. Thanks ambassador for reporting
Changes:
- NetworkManager.dll file is now left untouched
1.2.0 (07/06/07)
~~~~~~~~~~~~~~~~
Armada fixes:
- "Sorry, there is not enough memory to continue" - screen
- Crash to desktop right after splash screen related to an stack overflow
- Multiplayer/Online crash with Vista (could fix Wine multiplayer issues too. To be confirmed).
Features:
- enhanced exception catching engine (MadExcept by madshi) |  |

 |

|
 |
| Star Trek Armada II Patch Project [EXE] (1.2.5) - User Comments |
 |
|
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.
Total comments: 29 | Last comment: 04-05-2012 at 16:51
dan1025 From: (South Wales, Cwmbran) Joined: January 29th, 2007 Posts: 631 | Great to see it on the site, and I look forward to seeing the innovative mods that'll use it |
HMS_Frontier From: Joined: April 8th, 2006 Posts: 522 | Good to see it here and we see a working Prometheus soon as I have just got permission to convert the Prometheus inclouded in the MVAM Infinite mod from bc files and it should be up this week |
Majest From: (New South Wales) Joined: March 17th, 2006 Posts: 618 | If this works how I hope it does and I am happy with it then those still following YY on my site will be in for a treat. |
apoclaydon From: (Liverpool) Joined: October 6th, 2006 Posts: 331 | this mvam can work just like the galaxy seperaton also it allows fighter deployment and ship upgrades (although there is no build time atm) for more info just check out the fleetops site |
ragnar603 From: Joined: April 11th, 2007 Posts: 152 | This could work quite well for my own mod, especially with the MVAM function. Fighters and hangars, excellent. Looks like I have a bit of learning to do now lol. |
AdmarilRyan From: (Lincoln) Joined: May 9th, 2005 Posts: 664 | ekkk.....I thought I was done with modding, lol
Doca you make my retirement very very difficult! |
Thun From: Joined: March 27th, 2003 Posts: 70 | I started working on a MVAM almost as soon as I got the patch. I am about 80% done, and it is actually playable at this point (Missing wireframes, some sounds, and one build button...LOL). Since I am no modeler I had to use another Prometheus and I ended up using Gonwee's. I basically only need his permission and it will be up, anyone know how I can reach him? |
Brian_William Joined: July 21st, 2002 Posts: 19 | installed this ptach and star trek armada2 will not start up, I get an error message stating that an error has occured,
I have installed Armada 2
patch 1.1
patch 1.2
patch 1.2.5
and all other varations
Can someone please help me |
DOCaCola From: Joined: April 15th, 2003 Posts: 161 | install armada2, install the official 1.1 patch, install PP 1.2.5 thats it. there is no official 1.2 for armada 2, only for armada 1 |
insert_name_heer From: Joined: May 11th, 2007 Posts: 356 | i instaled this and i can no longer add anything to A2, just replace. i reinstaled and am now using 1.1. |
DOCaCola From: Joined: April 15th, 2003 Posts: 161 | xD ok, what is "anything"? |
wildcard621 From: (Texas) Joined: November 25th, 2005 Posts: 381 | My biggest concern is I have NanoFX installed on my modded version. Will the patch overwrite its files and my modded files? |
DOCaCola From: Joined: April 15th, 2003 Posts: 161 | no, the PP won't touch any modding related files |
wildcard621 From: (Texas) Joined: November 25th, 2005 Posts: 381 | AWESOME! ITS GOING IN |
Waltedl From: Joined: August 22nd, 2003 Posts: 12 | I could have sworn the Fleet Operations mod by Doca Cola and his team was pulled from this site because it used this. Not that Im complaining, but does this mean fleet ops will be back on the site? Maybe the new FO V3 even? Thatd be cool. Oh, btw does this patch have the widescreen support? or is that the next version?
Thanks alot Doca, you Optec and the rest of your team do wonderful work. |
Freyr (Staff) From: (FileFront Network Administrator) Joined: December 23rd, 2004 Posts: 784 | We can host this because of changes the team have made in this release.
We can't host the historic FO releases (v1/2) but I understand that the future versions will incorporate these changes. If that is the case we will be able to host them. |
STGamerNew2002 (V.I.P. Member) Joined: January 6th, 2003 Posts: 653 | I don't know if it' me or what, but I know I done enough editing/modding to see if the 'little mistakes' are not there(carefully checking for all the 'missing quotation marks' and sorts), but this is REALLY bothering me: Has anyone been having problem(s) adding NEW MODS to their game once this PATCH in in? I was able to get the Prometheus & Seperating Sovereign class mod in the game, but with MAJOR changes in my game version(and some editing). Yet, it takes WAY TOO craziness to do so and just now adding the Species 8472 BatlleCruiser mod(recently), I'm still having the SAME CRASH problem and I checked that mod's files too. So, again has anyone been experiencing this or is it just ME? Thanks for any kind of helpful info. |
startrekking From: (Rotterdam) Joined: March 20th, 2008 Posts: 10 | i have vista and it already works without that patch (it works on my pc) |
SquireJames5 From: (Oklahoma) Joined: October 12th, 2006 Posts: 228 | I've reported this on the fleetops website but none of the devs seem to care...
Basically, if I run KA2 with the patch on, it immediately has an error in uxtheme.dll. If I remove the patch it works fine. This happens the same on a stock A2 installation.
Any ideas?
Squire James |
WerdBorg From: Joined: June 26th, 2006 Posts: 436 | I downloaded this mod to get my A2 Vista worthy-yet still I have problems
Basically the mouse refuses to move-the game continues on but I cannot move my mouse
If anyone has any idea please help me |
WerdBorg From: Joined: June 26th, 2006 Posts: 436 | I found the prob and fixed it- 1.2.5 gives the Asynchronous mouse on/off switch. 10/10-Thanks to this patch my computer is now officially a gaming computer as this was the first old game of mine to work
This patch has also stablized the Babylon 5 mod, times of old it would crash every 2-3 hours, now it runs real smooth. 's on me |
ameba Joined: July 26th, 2005 Posts: 643 | I would like to inform people that the "better exception catching engine (reports bugs to FO team)" in fact reports a lot of data on your computer beyond a2 to FLOPS, including installed programms. this is a computer security relevant feature which could be described as a sort of spyware. I would like to be able to turn off in the next version. I will not install this untill then.. |
DOCaCola From: Joined: April 15th, 2003 Posts: 161 | look closer, the list contains currently running programs, not installed programs which actually is quite relevant if armada crashes . btw. the crash reporter is absolutely optional, just click the CLOSE instead of the SEND button and no crash report is sent to me, thats your thing, i don't really care. |
ameba Joined: July 26th, 2005 Posts: 643 | ok doca - if u dont want to make the report an option I have to live with the "dont send" button. btw - how do i remove the patch? there is no uninstall option - or did I just not see it? |
Chief_Chainsaw From: (Manchester, New Hampshire) Joined: September 28th, 2007 Posts: 229 | I heard this is not compatible with Midnight Universe... is that true? |
heavyweaponsguy153 Joined: February 8th, 2010 Posts: 23 | when ever i click on the instant action menu in the game it crashes |
davidusk2 From: Joined: February 28th, 2010 Posts: 23 | I have installed the official Armada II 1.1 patch and now this patch, but my armada II game still doesn't work. I comes up with the "not enough memory" error. Can someone pllleeeeaaassseeee help me! I am in deep distress!!!! eeeek! |
davidusk2 From: Joined: February 28th, 2010 Posts: 23 | It just started working. lol sorry for the previous comment.
lol I feel like a dunce |
Supreme_Hunter_Guyver From: (Plattsburgh / New York) Joined: December 23rd, 2005 Posts: 77 | A must have if you want to play Armada 2 with Windows 7. Thank you programers! |
When posting comments, you must follow these rules:- No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
- No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
- No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
- No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
- No Attacks / Retaliation of any kind against a member, or group of members.
- Please do not advertise for other sites or forums here.
- Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time. Now enjoy yourself and behave!
|
 |
|

|