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|Star Trek Armada II - Beginnings (Teaser Pack) - Screenshots |
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|Star Trek Armada II - Beginnings (Teaser Pack) - File Download Options
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|Star Trek Armada II - Beginnings (Teaser Pack) - Readme |
| Readme File: |
Star Trek Armada II - Beginnings
Just thought I would release a little bit of my fourth coming mod, to drum up a little more interest :)
In this ship pack you will find:
The Paris Class Federation Heavy Destroyer
The Constitution Class Terran Empire Heavy Cruiser
The E12 class Klingon 1st Generation Bird of Prey
The Centurion Class Romulan Bird of Prey
Also included are build buttons, wireframes and admiral's log pics.
Sadly, there is no .exe to install these ships ,but dont worry, I will explain everything...
1 - Use win zip (or win rar, if you have it) to extract the zipped contents to the desktop.
2 - take all 4 .sod files and put them into the folder named somthing like:
c:/programfiles/activision/star trek armadaII/sod
3 - take all of the build buttons (files with the prefix gb) wireframes and texture files and put them into:
c:/programfiles/activision/star trek armadaII/textures/rgb
4 - take the 4 .bmp files and put them into:
c:/programfiles/activision/star trek armadaII/bitmaps/admiralslog/shipimages
5 - take the odf file named "lrpulse" and put it in:
c:/programfiles/activision/star trek armadaII/odf/weapons/phasers
6 - put the 4 odf files that remain into:
c:/programfiles/activision/star trek armadaII/odf/ships
Now that all the files are in the right place, time to add the ships to the game...
7 - The following should add the build buttons to the game - add the following lines to the gui_global
( found at - c:/programfiles/activision/star trek armadaII/sprites )
b_Fparis gbFparis 0 0 64 64
b_TEconnie gbTEconnie 0 0 64 64
b_Ke12 gbKe12 0 0 64 64
b_Rcent gbRcent 0 0 64 64
Note that each one of these lines must be added at the correct place in the file - after the line
# ******** build buttons
WHERE ********* = the race that each ship belongs to - hope that makes sense? Please note that I have
personally assigned the Terrans to replace the Cardassians.
8 - now for the wire frames :)
again in the gui_global, enter for each ship:
Fparisw1 fedwireframe_3 0 0 256 256
Fparisw2 fedwireframe_3 0 0 256 256
Fparisw3 fedwireframe_3 0 0 256 256
Fparisw4 fedwireframe_3 0 0 256 256
Fparisw5 fedwireframe_3 0 0 256 256
Ke12w1 klingwireframe_1 0 0 256 256
Ke12w2 klingwireframe_1 0 0 256 256
Ke12w3 klingwireframe_1 0 0 256 256
Ke12w4 klingwireframe_1 0 0 256 256
Ke12w5 klingwireframe_1 0 0 256 256
Rcentw1 romwireframe_1 0 0 256 256
Rcentw2 romwireframe_1 0 0 256 256
Rcentw3 romwireframe_1 0 0 256 256
Rcentw4 romwireframe_1 0 0 256 256
Rcentw5 romwireframe_1 0 0 256 256
TEconniew1 TEwireframe_2 0 0 256 256
TEconniew2 TEwireframe_2 0 0 256 256
TEconniew3 TEwireframe_2 0 0 256 256
TEconniew4 TEwireframe_2 0 0 256 256
TEconniew5 TEwireframe_2 0 0 256 256
Again, each wireframe reference must be added after the line
WHERE ********* = the race that each ship belongs to.
9 - To add the ship to a shipyard, you must open the ship yards ODF file
(found in c:/programfiles/activision/star trek armadaII/odf/stations) and add the line:
buildItem# = "Rcent" - add this line to ryard.odf
buildItem# = "Ke12" - add this line to kyard.odf
buildItem# = "TEconnie" - add this line to cyard.odf
buildItem# = "Fparis" - add this line to fyard.odf
note that # = the next space in the build list - so if the one above is buildItem7 = "" then the next must be
buildItem8 ="" and so on...
10 - now that all of thats done, you need to add the ships to the tech tree:
open the folder techtree , found at c:/programfiles/activision/star trek armadaII/techtree, and look
for the file fulltech.tt.
Here you will find a list of all the odf files relating to ships and stations etc, grouped according to race.
at the end of each race's list, you need to add the line
Fparis.odf 0 - at the end of the federation list
Ke12.odf 0 - at the end of the klingon list
TEconnie.odf 0 - at the end of the cardassian list
Rcent.odf 0 - at the end of the romulan list
now save and exit. open the file tech1.tt, found in the same folder, and add in the relevant section (its pretty
self explanatory here)
Fparis.odf 1 fyard.odf //paris class
Ke12.odf 1 kyard.odf // E-12 class bop
Rcent.odf 1 ryard.odf // centurion class (BoP)
TEconnie.odf 1 cyard.odf //mirror universe constitution class
11 - Ok, now that was a lot of work - was it worth it? well you guys get to decide, as you now will find the
Paris class, E12 class, Centurion Class and the Terran Empire Constitution Class are added to your game,
to be built from each race's basic ship yard. Hope you guys enjoy?!?!?!?
Just a wee disclaimer to say that this is all my own work and is owned exclusively by me(dinosaurJR).
Although partially based on designs from the Starfleet Museum (paris class).
This work is NOT endorsed or in any way connected to Paramount, Activision or Mad Doc and is used at your own risk,
note this also refers to the above instructions (numbered 1 through 10). I will not accept responsibility
for any damage done to your computer or Armada II install through the use of these files, or the above instructions.
I will not permit any modification to these files, unless modified for private use only.
That said, I allow these files (in their current state only) to be used by modders in any other mod.
Sorry for the seriousness there, but I just want to keep myself covered. :)
Special Thanks and credit must go to Masao Okazaki of the Star Fleet Museum for his wonderful starship designs :)
If there are any problems, dont hesitate to contact me, either though the armada2 filefront forums (im called
dinosaurJR there too) or via email - student_freeloader-AT-hotmail-DOT-com
|Star Trek Armada II - Beginnings (Teaser Pack) - User Comments
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.
Total comments: 7 | Last comment: 02-08-2010 at 07:38
Joined: June 17th, 2004
|Must give you credit where due, these models (whilst big on the bustard collectors) are nice, and the mod is greatly anticipated. |
Joined: May 11th, 2007
|eh, the textures could siriously use a retexture, but the models look good. if this mod gets alot of downloads, a retexture will eventualy pop up and THEN it'll |
10/10 for a good idea.
From: (New York City)
Joined: February 5th, 2005
|it's an ongoing W.I.P so I wouldn't look too much into this prelude in terms of faults/bugs but I think the texturing is good, especially the rest of the ships that we've seen for STA2: Beginnings |
From: (South Wales, Cwmbran)
Joined: January 29th, 2007
|Great to know the shape of things to come, can't wait to pay the full mod |
Joined: July 1st, 2006
|Shouldn't that be the Paris-class 'light cruiser' instead of the heavy destroyer? Great ship ^^ off with the name though |
Joined: October 26th, 2009
|this mod s but i want the full version not the teaser i want the real deal when is it |
Joined: January 4th, 2006
|Wow - necro post a go go |
Em - The mod was kinda killed off due to work, RL, Uni, emigration...
However, I will get round to it again - after Halo FC (the current project im working on...) is done... Possibly closer to next year...
The Feds are almost finished, the Terrans have all their combat ships, The Klingons are about 40% there, the Romulans 25% done, the Tholians 10% and I was working on the GUI / BButtons, secret additional race etc when I put the mod on Pause...
So - maybe end 2011? Im sorry - Im only being realistic...
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