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Armada 2 Downloads > Mods > Miscellaneous:
Species 8472 Re-Do
Filename: species8472redo.zip


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312.9 KB
9of1
321
05-21-2006
Mods > Miscellaneous


Average User Rating: 7
Number of Votes: 3
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Species 8472 Re-Do - File Description  


Description:
This file modifies Species 8472 so that they can now use the transporter and capture enemy ships. The boarding parties have been made realisticly strong. The file comes with an installer so it's easy to install.



Species 8472 Re-Do - Screenshots  
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Species 8472 Re-Do - File Download Options  

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Species 8472 Re-Do - Readme  
Readme File:
--Species 8472 Re-Do--
By: 9of1

--Add/Changes To A2--
Species 8472 can now use the transporter and capture enemy ships.
The boarding parties have been made realistically strong as in ST:Voy episodes.

--Installing--
Use installer.

--Uninstalling--(why would you want to?)
Unistaller is installed with files there should be a shortcut to it in your start menu.

--Support--
To tell me of any problems e-mail me at rjstitan@msn.com or you are on your own.


Species 8472 Re-Do - User Comments  
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.

Total comments: 9 | Last comment: 02-09-2010 at 13:08

 #1 - 05-21-2006 at 21:34
halos_mark
Joined: May 21st, 2006
Posts: 4
well this was cool for a minute or so lol i give it a 7/10!!! for originality i took off the three points

 #2 - 05-22-2006 at 15:04
willsk8forfood15
From: (gwer)
Joined: April 16th, 2006
Posts: 113
Yes, there was another mod like this called Species Crew. This one is slightly better in my opinion.

 #3 - 05-24-2006 at 07:31
9of1
Joined: December 23rd, 2004
Posts: 20
well i'm improving this file constantly adding new things and unfortuantly having to fix things but IT SHALL BE BETTER!!!!!! anyways i'm glad it was fun.

 #4 - 05-25-2006 at 16:21
Captain_Righteous
From: (Nova Scotia)
Joined: December 10th, 2004
Posts: 181
it's high time someone made new, higher poly, better textured models of some of the 8472 ships. When that happens, I'll start caring about 8472 mods. For now, they're all the same in my opinion. However, I'll give this a 6 simply because I'm in a fairly good mood right nowstick out tongue

 #5 - 09-25-2006 at 18:26
Tazuren
From: (California)
Joined: September 9th, 2006
Posts: 109
I have noticed a bug when uninstalling this mod. When you uninstall it it gets rid of nearly ALL 8472 ships, and stations. I had to reinstall A2, and begin recustomizing ALL the files I had done before I got this mod.

 #6 - Hmmm... - 11-23-2006 at 19:47
9of1
Joined: December 23rd, 2004
Posts: 20
That never happened when I tested it but i'll look into it.

 #7 - I figured it out... - 11-23-2006 at 19:53
9of1
Joined: December 23rd, 2004
Posts: 20
The problem was because I had to change all 8472 ships and stations to make this mod work.

 #8 - mission problems - 12-24-2006 at 09:29
ST_and_SW_Freak
From: (Moscow)
Joined: December 19th, 2006
Posts: 74
9of1, after I installed it I decided to play the mission with the Rift Maker and when it was finished loading, it said that the Rift Maker was already destroyed, and after I did some exploring EVERY single 8472 organism with CREW had none! can you help me fix the mission but still keep the MOD please? confused

P.S. I rate your mod a 10/10 smile

 #9 - @#8 - 02-09-2010 at 13:08
adm_tyler
From: (S. Yorkshire)
Joined: May 21st, 2006
Posts: 699
You need to go into the mission maps in Map Editor to put the crew on them (or replace them if that doesn't work). The maps default to the no-crew that it originall had.



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