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Project Orange - Damage Effects Mod
Filename: projectorangebyfahres.zip


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1.46 MB
FahreS @ -=WiCKeD=-HARKER
http://www.fdesign.int.tc
527
05-03-2009
Mods > Patches


Average User Rating: 8.5
Number of Votes: 19
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Project Orange - Damage Effects Mod - File Description  


Description:
FahreS has re-defined Armada play yet again. Project Blue gave us a vast improvement to the GUI, in three separate improvements. Project Orange, his latest, offers new explosive and impact effects, shockwaves, damage sparks, and steam/plasma venting effects as well. The results breathe new life into one of the many areas in which Armada has yet to be truly improved.

Note that you will need to do a little sprite file editing --something that can be a little scary for some modders, but which is, in reality, very easy to accomplish with FahreS' instructions. Note also that you'll want to watch the preview video. As good as screencap pics are, watching the animation REALLY gives you an idea of what makes this mod so special.

http://www.youtube.com/watch?v=eX4Y4Nlt2yo

This is probably the best bit of work we've seen in a while to those "background details" which make the Armada engine run. We've seen planet projects, physics projects, upgrade projects and weapons projects. Now we have our first damage effect project, and it's a must-have.

Download it right now.

cool



Project Orange - Damage Effects Mod - Screenshots  
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Project Orange - Damage Effects Mod - File Download Options  

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Project Orange - Damage Effects Mod - Readme  
Readme File:
///...........................................
|| - Project Orange - Damage Effects Mod - ||
°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°°///


Content__________________________________________________________
-Introduction
-Characteristics
-Information about this mod
-Installation instructions
-Contact
-Legal


Introduction_____________________________________________________
You have no permission to change the model,
textures or other content and/or to release them.
Ask me for authorisation: e-mail or ICQ-UIN (both under Contact).
The Copyright of the 3D-Models, the textures, weapons,
pictures and everything coming with this Mod is by me.


Characteristics__________________________________________________
1. New shield impact effects
2. 3 new shields-are-down effects to choose from
3. New impact effects (mini explosions)
4. Modified crew-loss effects
5. New shockwave
6. new damage sparks
7. New Steam and Plasma smoke effects



Information about this mod_______________________________________________________________
This mod changes the damage Effects of Armada 2.
It was not tested in combination with other damage effects mods.



Installation instructions_____[2.4 Steps]________________________________________________

1.1 Copy the files:

wselfdes.tga
Xcritical01.tga
Xcritical02.tga
Xcritical03.tga
Xcritical04.tga
Xcritical05.tga
Xcritical06.tga
Xcritical07.tga
Xdamage01.tga
Xfwshlddie9.tga
Xfwsteam.tga
Xfwsteam_1.tga
Xfwsteam_2.tga
Xshldx01.tga
Xshldx01_1.tga
Xshldx01_2.tga
Xsmoke.tga
Xsmoke_1.tga
Xsmoke_2.tga
Xspark01.tga
Xspark01_1.tga
Xspark01_2.tga

|.
|WARNING:
|Its the time to choose your favourite shield-down effect.
|(check picX.jpg)
|
|If you prefer effect 1, use this file:
| Xshlddie.tga
|
|If you prefer effect 2, use this file:
| Xshlddie Option 2.tga,
|BUT rename it to:
| Xshlddie.tga
|
|If you prefer effect 3, ignore both files.



in your Armada2 directory to:
"...ActivisionStar Trek Armada IITexturesRGB"


`°°°°´
1.2

|.
|WARNING:
|Follow this step ONLY, if you have chosen the shield-down effect 3!


Copy the file:

Xshlddie.SOD

in your Armada2 directory to:
"...ActivisionStar Trek Armada IISOD"


`°°°*||*°°°°°*||*°°°´
WARNING: The next steps require replacing content of files.
You should backup those files before editing them,
to make sure that you can undo the following changes.


2.1 Choose the directory: "...ActivisionStar Trek Armada IISprites".
Open "emitter.spr" with your Texteditor (Notepad) or another Program like this.
Have a look for the entry:



@tmaterial=additive

@reference=64
softdot xparticle 0 0 32 32
steam xparticle 0 32 32 32
star xparticle 32 0 32 32
spore xparticle 32 32 32 32

@reference=128
plasma xsmoke 0 0 32 32 @anim=tex4x4_smoke
riftex mnebula5 64 64 64 64



-Replace the whole entry with:



@tmaterial=additive
@reference=64
softdot xparticle 0 0 32 32
star xparticle 32 0 32 32
spore xparticle 32 32 32 32
@reference=256
steam xfwsteam 0 0 64 64 @anim=tex4x4_smoke
plasma xsmoke 0 0 64 64 @anim=tex4x4_smoke
@reference=128
riftex mnebula5 64 64 64 64




-Search this line in the same file:

@sprite_node ventplas plasma fade3 (2,2) (1,1,1) billboard


-And replace that with this line:

@sprite_node ventplas plasma fade4 (2,2) (1,1,1) billboard



-Save the file and close it.

`°°°°´
2.2 Do not change the directory but open the file "weapon.spr" with your texteditor.
Have a look for the following entry:


@reference=128
@tmaterial=additive
flareflash Momegpartc 30 60 68 68
origin xspark01 0 0 32 32 @anim=tex4x4
plasmaball Wplascannon 0 0 42 42 @anim=tex3x3
photon Wphoton 0 0 32 32 @anim=tex4x4



-Replace the whole entry with:


@reference=256
@tmaterial=additive
origin xspark01 0 0 128 128 @anim=tex2x2
@reference=128
@tmaterial=additive
flareflash Momegpartc 30 60 68 68
plasmaball Wplascannon 0 0 42 42 @anim=tex3x3
photon Wphoton 0 0 32 32 @anim=tex4x4


-Save the file and close it.
_________________________________________________________________
°°°

Done



Contact__________________________________________________________
Questions to: fahres@gmx.net
ICQ: 148686453
http://www.fdesign.int.tc/ FahreS Design (my projects)
http://www.the-main.de.vu/ The Main
http://www.a2tuts.de.vu/ Armada II Tutorials

Legal____________________________________________________________
This file is in no way connected to, or affiliated with Activision,
its employees, representatives, consortiums, or other persons or
companies associated with it. Therefore, the creator of this file,
Activision, and its subsidiares take no responsibilty for harm this
file may do to your computer.

Have fun with these effects!

FahreS @ -=WiCKeD=-HARKER


Project Orange - Damage Effects Mod - User Comments  
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.

Total comments: 6 | Last comment: 05-09-2009 at 22:57

 #1 - 10/10 - 05-03-2009 at 18:21
mikemckeon007
Joined: February 18th, 2008
Posts: 80
i use all the game enhancement mods you have done. they are all great. 10/10

 #2 - 05-03-2009 at 18:22
Majest
From: (New South Wales)
Joined: March 17th, 2006
Posts: 618
Going to give this one a run for sure. wink

 #3 - Looks Great - 05-04-2009 at 09:30
Firestorm603
From: (Romulus)
Joined: July 13th, 2008
Posts: 85
This looks like a great follow up to Project Blue, d/ling now.

 #4 - 05-07-2009 at 22:28
Chief_Chainsaw
From: (Manchester, New Hampshire)
Joined: September 28th, 2007
Posts: 229
Is it setup so that people can pick and choose what parts of this want to use, easily? Or would it be alot of digging seperating to get individual parts of this? Because this looks fantastic but I spent 6 months setting up my own shield hit effects and converted the damage sparks to little explosions...

 #5 - @ Chief_Chainsaw - 05-08-2009 at 08:31
FahreS
Joined: February 24th, 2006
Posts: 350
the installation is described in a detailed way, so you should know what you do, at least i hope so Roll Eyes (sarcastic)
But its not described how to install parts of this mod. Chief_Chainsaw, you should check the files before you do replace them.

 #6 - 05-09-2009 at 22:57
Chief_Chainsaw
From: (Manchester, New Hampshire)
Joined: September 28th, 2007
Posts: 229
ok thanks for the heads-up, looks like excellent work as usual



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