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Armada 2 Downloads > Ships > Federation > TNG, DS9, VOY and Future:
Nebula Variants
Filename: nebulaautoinstaller.zip


Size:
Developer:
Downloads:
Date Added:
Type / Category:
1.11 MB
Epytron Omega
1548
05-21-2006
Ships > Federation > TNG, DS9, VOY and Future


Average User Rating: 7.5
Number of Votes: 14
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Nebula Variants - File Description  


Quality: 9
FunFactor: 9
Creativity: 10
Item Placement: 8
Size vs. Usefulness: 8

Overall Rating: 8.8

Description:
An extremely creative addition from EO here.

We are all aware of the Nebula Class from the stock game, what some of us may not know however is that there are three Nebula Variants. These being as follows:

  • Phoenix Variant (this being the USS Phoenix from TNG).
  • Bonchune / Farragut / Sutherland Variant (this being the "General Nebula") - such as those seen in DS9 & Message In A Bottle.
  • Melbourne Variant (though not the official name, this is often what it is refurred to as).

    Anyway, with the addition of an extra Variant created by EO himself, the other two have been seen and are to make a nice addition to the game. This also comes with a handy auto-installer.

    - SSA

    *Note: Some screenshots borrowed from Forum Images due to better quality. Hope you don't mind EO wink



  • Nebula Variants - Screenshots  
    Screenshots:
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    Nebula Variants - File Download Options  

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    Nebula Variants - Readme  
    Readme File:
    Nebula Installer Readme.

    The Nebula installer was created by me, Epytron Omega, and it is a simple point and click install.

    No uninstaller, however, so simply remove all files related the the Melborne, Pheonix, and Neutron.

    sorry for such a short readme,

    but if you have any problems, direct them to dauntless01aATgmailDOTcom.


    Nebula Variants - User Comments  
    The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.

    Total comments: 14 | Last comment: 04-13-2007 at 17:15

     #1 - 05-21-2006 at 07:40
    valiantofficer
    From:
    Joined: May 24th, 2005
    Posts: 631
    I do believe 2 of those ships were made for MaP's BI:VR mod. Very nice.

     #2 - 05-21-2006 at 11:13
    meda
    Joined: August 20th, 2004
    Posts: 185
    very nice ships

     #3 - WOW - 05-21-2006 at 12:32
    Chiletrek
    From:
    Joined: March 3rd, 2003
    Posts: 1039
    Hello:
    Wow, I'm very happy to finally see them online. I really aprecciate that you could made these ships. 1000/10
    Thanks Epytron_Omega!!!

     #4 - 05-21-2006 at 15:29
    MEGA_MAX
    Joined: October 16th, 2005
    Posts: 88
    I have a problem I dl'ed it today run the installer and once i get them into the game and try to build them my game crashes. confused BWT Nice ships.

     #5 - 05-21-2006 at 16:15
    Deathbyteacup (V.I.P. Member)
    From: (Manchester)
    Joined: December 15th, 2002
    Posts: 1411
    I have replaced the file on the FTP with a new updated version sent in by the author. This (should) fix any crashing issues, so try and re-download. smile

     #6 - this is for the prior version if you are lazy - 05-21-2006 at 21:00
    halos_mark
    Joined: May 21st, 2006
    Posts: 4
    on the subject of the nebulas all the models them selfs work flawlessly i recomend all of you download these a nother thing is after u guys install this remove the special weapon from the melbourne its the realy long named one i think its : gwarpboostnebula
    its not working by the way u have to play this on freetech or it wont show the models or alow you to build them duh...
    anyways also the neutron completly works.
    but the phoenix weapons neeed to be replaced to stock ones as the person who eo made these for didnt know or forgot to make these weapons correctly for the game so my advise change them back to stock leaving in the hardpoint alocations and removing the non stock weapon names lol

    happy hunting,
    halo out.

     #7 - 05-21-2006 at 21:31
    halos_mark
    Joined: May 21st, 2006
    Posts: 4
    also you need tto have your graphics settings set to 16 bit display or it wont work lol

     #8 - 05-22-2006 at 16:02
    MEGA_MAX
    Joined: October 16th, 2005
    Posts: 88
    thanks sooooooooo much!!

     #9 - melbourne - 05-22-2006 at 17:07
    Chiletrek
    From:
    Joined: March 3rd, 2003
    Posts: 1039
    Hello:
    it's so strange that the Melbourne's Special Ability doesn't work, I made that weapon just like the Kulinor's one of speed boost. So when activated send the ship in normal impulse and you'll see what's the meaning of speed. smile
    The Phoenix weapon is a sensor probe, is just like a temporary Sensor Array to explore inaccesible places or to keep an eye on enemy activity. The bad thing is that Eo forget to put the line in the weapons.spr: and the weapons texture. All my fault because i forgot to send him those files before he posted the mod, so I'll talk to him to put a patch for the weapon.
    My apologies to everyone, and thanks to download this great EO mod
    Cheers!

     #10 - The SOD f& ODF files names don't match each other.... - 05-23-2006 at 20:04
    STGamerNew2002 (V.I.P. Member)
    Joined: January 6th, 2003
    Posts: 653
    Eprtron Omega & Chiletrek,

    I've notice(and corrected it in my game's verions) that this mod's SOD and ODF files don't match in names. I see that the SOD files are named as:

    fnebulamel.sod
    fnebulaneu.sod
    fnebulaphe.sod

    But in the ODF files, they are named:

    fmelborne.odf
    fnuetron.odf
    fpheonix.odf

    This would cause a crash I experienced next to the previous discovery of crashes that may be reported recently.

     #11 - oh well about stock textures. - 05-24-2006 at 09:01
    Epytron_Omega
    From: (Nevada)
    Joined: March 24th, 2003
    Posts: 96
    Ladies and Gentlemen,

    I apologize for releasing a faulty mod, usually I make every attempt for it to be correct the first time, but being that I was up for about 30 hours straight when I released it, I wasnt thinking. At the moment I am fixing the special weapons problems on the Pheonix, and going to look into the Melbornes problems as well, as for the different SOD to ODF names, it shouldnt be effecting it, I am running it as that and they work fine, minus the small difficulties, but for everyones pleasure I will re arrange the files to match. Also, on a side note, for those who usually skip through the install readmes and such, cause I do it as well, please delete all files that I list here, it will make the texture look tones better: fspeciala_1 fspeciala_b_1 fspeciala_2 fspeciala_b_2. this will make the model use only one texture, the good looking one. Hope this helps some of your problems till I get the corrected version completed.

    EO

     #12 - HELP - 08-16-2006 at 07:27
    starcat45532
    From: (Cody)
    Joined: July 12th, 2006
    Posts: 7
    every time one of the ships comes out the game crashes to the desktop and my computer is powerful enough that it shouldn't happen Why is this happening!?

     #13 - 12-25-2006 at 18:57
    MarcusValliant
    Joined: November 1st, 2006
    Posts: 6
    It happens because the special weapons odf files aren't in the download. You have to remove them from the ship's odf file to get it to work.

     #14 - doesn't work - 04-13-2007 at 17:15
    Wheller
    Joined: February 7th, 2007
    Posts: 74
    ok so after i changed the SOD names to the ODF names all the ships just came out as error boxes (the box with a bug ion it when your missing an SOD) how do i fix this?



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