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Armada 2 Downloads > Mods > Weapons:
Full Spread Phasers
Filename: full_spread_phasers.zip

Date Added:
Type / Category:
11.53 KB
Mods > Weapons

Average User Rating: 9.7
Number of Votes: 6
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Full Spread Phasers - File Description  

This is kind of a neat idea, as seen in the VOY episode "Dragon's Teeth". This weapon allows any selected Federation ships to deliver full spread phasers. Now, I know what you might be saying-- I've seen multi-targeting stuff before. How is this any different? It works as a special weapon to enable all the phasers to separately select targets and go for it.

Now, I would imagine you'd have to have some knowledge of your selected ship's phaser hardpoints otherwise you'll be firing phaser beams out of the engines and torpedo tubes and bridge and.... just out of everywhere. However, people are always looking for ideas for new things that can be done with weapons, and this is one example of how much still remains to be squeezed out of this game.

Worth a look.


Full Spread Phasers - Screenshots  
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Full Spread Phasers - File Download Options  

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Full Spread Phasers - Readme  
Readme File:

All files and folders in question can be found in your Star Trek Armada II main directory(C:/Programs Files/Activition/Star Trek Armada II)

*for the files your asked to alter make sure the "read only" tab is not checked on under the file's properties.

- First copy and paste the weapons ODF/special weapons files into it's corresponding folder in your Star Trek Armada II main directory.

- Then go to your ODF/ships folder and select the ship that you want this weapon in. Open the file and scroll all the way down to the weapons section and add this....

// Full Spread Phaser
weapon** = "fullspread"
weaponHardpoints** = ##

..copy and paste all of the ships phaser hp's as this weapons hp's and place them where you see this ##, then replace the ** with the next number up from the ships last weapons number.

- Go to the Techtree folder and open up the tech1 file. Scroll down to the Federation Special Weapons section and add this......

fullspread.odf 0

- Then go to your Sprites folder and open up the gui_glabal file. Look for this section...

# Special weapon buttons


...when you see it add this bit.....

b_fullspread gbfs 0 0 64 64

- Finaly copy and paste the weapons Texture/RGB file into your Star Trek Armada II/Textures/RGB folder.


Anyone is free to use my weapon in their mods and no permission or credits are required.


If you have any problems or questions about this weapon please contact me.

gLeNn - g0628dejavu1978@hotmail.com

Full Spread Phasers - User Comments  
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.

Total comments: 14 | Last comment: 12-20-2010 at 14:12

 #1 - 11-09-2008 at 09:36
Joined: March 3rd, 2003
Posts: 1039
Thi is the kind of weapon I've been looking forward for a very long time, excellent work dEjavU001 Rock

 #2 - 11-09-2008 at 10:20
Joined: September 23rd, 2007
Posts: 297
Brilliant, now I can use all those hps on P81's Sovereign...
This will follow the torpedo spread into my game...

 #3 - 11-09-2008 at 10:51
Joined: July 26th, 2005
Posts: 643
just so I understand - if I am outnumbered (as in every of your pics) this weakens the shield of every enemy ship just a little instead of destroying one or two opponents before I go down? hm. that special weapon is a nice idea - but not for solo actions like in the pics posted.

 #4 - 11-09-2008 at 13:03
From: (California)
Joined: July 12th, 2008
Posts: 366
Thanks you guys! I Really appreciate it.

Ameba I sometimes like to play my game with a single ship as my main*****nal(and three back ups)and I value my selected ship(specially if it comes out as the U.S.S. Archangel)and I sometimes find myself in over whelming odds before I know it, as seen in the images I posted, and so staying as canon as I could coinciding with the Star Trek universe I devised a weapon that is not(for lack of a better word)cheating. wink

 #5 - 11-09-2008 at 14:59
Starblade. (Staff)
Joined: November 29th, 2005
Posts: 965
Technically, all modding is cheating, so....


 #6 - 11-09-2008 at 17:21
From: (California)
Joined: July 12th, 2008
Posts: 366
Indeed..sorry poor choice of word, I meant overly significant advantage. big grin

 #7 - 11-09-2008 at 21:42
From: (San Jose/California)
Joined: June 2nd, 2004
Posts: 737
Multi-targeting weapons are cannon. In season 2 or 3 of TNG, the Enterprise used them. out side of the Voyager also using them, I think a Nehg'Var also used them in DS9. I use Multi-targeting weapons in my game now on multiple ships in most of the stock races. Making it a special weapon though I think will make it work better I'm gonna try it out.

 #8 - 11-11-2008 at 14:22
From: (ottawa)
Joined: May 14th, 2006
Posts: 243
lol, good thing, but notice how in the pictures, its the fed ship thats about to be destroyed

 #9 - 11-12-2008 at 01:29
From: (California)
Joined: July 12th, 2008
Posts: 366
This weapon was intended to reinforce the ships standard phasers, an alternative phaser option should you ever find yourself in similar situations as the images I posted. Now I have from time to time destroyed all sourounding enemies of four to five(or so)using this weapon but in concert with common sense tactics. Pimp!

Now forgive me if all the pictures I posted seem a bit like no win situations but I needed to capture how the weapon would look like during heavy fire. wink

 #10 - 11-15-2008 at 17:41
From: (Biloxi, Mississippi)
Joined: February 20th, 2006
Posts: 509
This is a really cool idea! This is a well thought out and highly useful mod which allows a player another tactical option. Thank you for this because I think it is something which is long overdue.

 #11 - 11-15-2008 at 21:00
From: (California)
Joined: July 12th, 2008
Posts: 366
Thanks allot Thunderfoot006, very much appreciate it. smile

 #12 - 08-23-2009 at 23:17
From: (San Jose/California)
Joined: June 2nd, 2004
Posts: 737
Bug fix: in ffullspread.odf, ordName = "fullspreado" needs to be changed to ordName = "ffullspreado". great special wep. thanks.

 #13 - 12-20-2010 at 13:58
Joined: August 6th, 2008
Posts: 2
Odd I followed instructions yet I can't get it to appear on one of my ships... I got it set up in tech tree; I equipped it to a ship; I got all the necessary files in their proper places; I got it set up in guiglobal I wonder what is wrong...

 #14 - 12-20-2010 at 14:12
Joined: August 6th, 2008
Posts: 2
Sorry for the doublepost but I figured it out for some reason weapon changes or additions don't affect loads of saved games before the addition

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