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FO Cardassians
Filename: cardassianavatar.zip


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Developer:
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Date Added:
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12.3 MB
Zeichy
822
10-09-2006
FOPR3
Mods > Addons


Average User Rating: 8.7
Number of Votes: 9
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1 Other Files by Zeichy:
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FO Cardassians - File Description  


Quality: 8
FunFactor: 9
Creativity: 9
Item Placement: 7

Overall Rating: 8.3

Description:
From the Mail:
Quote:
Here is the mod for the mod Fleet Ops Preview Version. The read me file included in the zip file should contain a good explanation, but this is a mod replaces the Breen avatar with a Cardassian avatar in the Fleet Ops mod. The Fleet Ops Preview Version, 3.1 is required for this mod. This mod has been approved by the Fleet Ops team. On your website, I am registered under the screen name "Zeich". Included in this e-mail is the mod file in a zip, and two screenshots. Enjoy the mod.
Now this is something extrodinary wink

What it does you may ask? Well, simply it replaces the FO Breen (within the Dominion) with the Cardassians (all three ships) - and some pretty neat models at that. My only downfall is that you cannot keep the Breen and build the Cardassians also, but no doubt there is a reason for that.

Nevertheless, FO now has a Hideki, Galor & Keldon (something I could have sworn FO were going to do - being to add the Cardassians to the Dominion anyway, though we never saw them in V3). However, thanks to Zeich, we now have them wink

- SSA

PS: I "think" the admirals' log images are missing, and the screenshots could do with being a bit bigger, but whatever stick out tongue



FO Cardassians - Screenshots  
Screenshots:
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FO Cardassians - File Download Options  

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FO Cardassians - Readme  
Readme File:
Read Me File
This will convert the Breen Avatar for Fleet Ops Preview Version to a Cardassian avatar.
The Cardassian avatar is pretty much the same as the Breen Avatar, except the Cardassian avatar gets
the Galor, Keldon and Hideki. The cardassians don't have to build prototypes for their ships. The Keldon does
require the Galor built first.
Requirements:
Fleet Ops Preview Version 3.1 patch

Installation:
Take the files from the folders that are in the zip file and place them in the corresponding folder
in the Fleet Ops directory.
If you want to add this mod to a current mod you alreay have, here are the lines that you must add to the files.

Fleet Ops/odf/ships/dom_large_yardZ:
add "buildItemX = "galor"" X is the number of the buildItem.
add "buildItemX = "keldon"" X is the number of the buildItem.

Fleet Ops/odf/ships/dom_yardZ:
add "buildItemX = "hideki"" X is the number of the buildItem.

Fleet Ops/techtree/tech1:
add
"galor.odf 0
keldon.odf 1 galor.odf
hideki.odf 0"
to the end of the Dominion tech tree

Fleet Ops/Sprites/gui_global:
add
"b_galor dominionbuttons03 80 0 80 80
b_hideki dominionbuttons03 160 0 80 80
b_keldon dominionbuttons03 240 0 80 80"
to the end of the Unit Buttons

"galorw5 wireframe08 384 384 96 96
hidekiw5 wireframe08 288 384 96 96
keldonw5 wireframe09 0 0 96 96"
to the end of the Unit Avatars

Change "b_dom_cloning_facZT avatarbuttons01 0 320 80 80"
to
"b_dom_cloning_facZT avatarbuttons01 160 320 80 80"

Fleet Ops/Sprites/gui_dominion:
add
"galorw1 wireframe_cardassian1 1 1 96 96
galorw2 wireframe_cardassian1 1 97 96 96
galorw3 wireframe_cardassian1 97 1 96 96
galorw4 wireframe_cardassian1 97 97 96 96

keldonw1 wireframe_cardassian1 1 1 96 96
keldonw2 wireframe_cardassian1 1 97 96 96
keldonw3 wireframe_cardassian1 97 1 96 96
keldonw4 wireframe_cardassian1 97 97 96 96

hidekiw1 wireframe_cardassian1 1 1 96 96
hidekiw2 wireframe_cardassian1 1 97 96 96
hidekiw3 wireframe_cardassian1 97 1 96 96
hidekiw4 wireframe_cardassian1 97 97 96 96"

Fleet Ops/Sprites/gui_federation:
add
"galorw1 wireframe_federation1 1 1 96 96
galorw2 wireframe_federation1 1 97 96 96
galorw3 wireframe_federation1 97 1 96 96
galorw4 wireframe_federation1 97 97 96 96

keldonw1 wireframe_federation1 1 1 96 96
keldonw2 wireframe_federation1 1 97 96 96
keldonw3 wireframe_federation1 97 1 96 96
keldonw4 wireframe_federation1 97 97 96 96

hidekiw1 wireframe_federation1 1 1 96 96
hidekiw2 wireframe_federation1 1 97 96 96
hidekiw3 wireframe_federation1 97 1 96 96
hidekiw4 wireframe_federation1 97 97 96 96"

Fleet Ops/Sprites/gui_klingon:
add
"galorw1 wireframe_klingon1 1 1 96 96
galorw2 wireframe_klingon1 1 97 96 96
galorw3 wireframe_klingon1 97 1 96 96
galorw4 wireframe_klingon1 97 97 96 96

keldonw1 wireframe_klingon1 1 1 96 96
keldonw2 wireframe_klingon1 1 97 96 96
keldonw3 wireframe_klingon1 97 1 96 96
keldonw4 wireframe_klingon1 97 97 96 96

hidekiw1 wireframe_klingon1 1 1 96 96
hidekiw2 wireframe_klingon1 1 97 96 96
hidekiw3 wireframe_klingon1 97 1 96 96
hidekiw4 wireframe_klingon1 97 97 96 96"

Fleet Ops/Sprites/gui_romulan:
add
"galorw1 wireframe_romulan1 1 1 96 96
galorw2 wireframe_romulan1 1 97 96 96
galorw3 wireframe_romulan1 97 1 96 96
galorw4 wireframe_romulan1 97 97 96 96

keldonw1 wireframe_romulan1 1 1 96 96
keldonw2 wireframe_romulan1 1 97 96 96
keldonw3 wireframe_romulan1 97 1 96 96
keldonw4 wireframe_romulan1 97 97 96 96

hidekiw1 wireframe_romulan1 1 1 96 96
hidekiw2 wireframe_romulan1 1 97 96 96
hidekiw3 wireframe_romulan1 97 1 96 96
hidekiw4 wireframe_romulan1 97 97 96 96"

Now add all the files in zip file/texture/RBG to the corresponding folder in Fleet Ops.
Now add all the files in zip file/sod to the corresponding folder in Fleet Ops.
Now add all the files in zip file/odf/weapons/avatar_dom_breen.odf to the corresponding folder in Fleet Ops.

Now the mod should be installed. Eventually tool tips will be added along with engine glows.
Please enjoy this mod. I'd like to thank Optec for all his help in getting this mod done. Visit www.fleetops.net
for more information about the Fleet Ops mod, the best mod out there.

Credits
All models, textures and script editing is done by Overlord/Zeich.
Special thanks to Optec.

Any questions send to e-mail nathanze@verizon.net
Contact Info:
AIM: Over Zeich
MSN: nateze@bellatlantic.net
YIM: overzeich


FO Cardassians - User Comments  
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.

Total comments: 10 | Last comment: 03-31-2007 at 05:08

 #1 - 10-09-2006 at 08:48
MajorPayne
From:
Joined: July 25th, 2002
Posts: 949
A good threesome of cardy models with just two drawbacks. Why the inclusion of textures that are around 1628*1628 pixels?? Your adding 28.9mb to an installation when its totally unecessary, and I can't see there being many people who will have the power to render these textures. Don't get me wrong. The detail in them is very good, but even if each ship had 3 512*512 textures the final file size wouldn't have been anywhere near what it is. Also considering you did the textures yourself, if the Galor and Keldon both use the same texture why include it twice, but renamed?? Surely it would have made more sense to use 1 texture mapped to both models to cut down on the loading time.

Well its something to think about for any future endeavour.

 #2 - 10-09-2006 at 10:42
Freyr (Staff)
From: (FileFront Network Administrator)
Joined: December 23rd, 2004
Posts: 784
1628x? Erm... and to think I was saying that to many 512x textures could have an adverse effect on game performance!

Do the textures NEED to be that big? (as in, do you notice a serious difference if the textures are downsized to 1024x or 512x ?)

 #3 - 10-09-2006 at 11:38
Joelteon7
From: (England, London)
Joined: November 11th, 2004
Posts: 1533
@2 - In answer, no, they don't. You'll find that BC textures rarely go past 1024, and the 2048 are usually, if used, reserved for CG ships.

 #4 - 10-09-2006 at 14:05
Freyr (Staff)
From: (FileFront Network Administrator)
Joined: December 23rd, 2004
Posts: 784
Joel, you do realise that your post number 3? stick out tongue

 #5 - 10-09-2006 at 14:18
Starblade. (Staff)
From:
Joined: November 29th, 2005
Posts: 965
Talking to yourself can often be a very fulfilling experience, as Joelt is discovering. But he'll tell us later.

@ #5 - Good point! I can't wait to hear what Joelt has to tell us!

 #6 - 10-09-2006 at 19:18
elevatormusic
Joined: July 1st, 2006
Posts: 120
For the requirements should also add: "or modding skills to install."

 #7 - 10-09-2006 at 23:39
MajorPayne
From:
Joined: July 25th, 2002
Posts: 949
Well I dropped the size to 1024*1024 and the actual zip file size was a more palatable 13.8mb, and there was almost no texture loss.

 #8 - 10-10-2006 at 01:58
IKS_Yo_Mama
From: (New York City)
Joined: February 5th, 2005
Posts: 3497
Don't worry Joel, it's like the Kid said, talking and arguing with yourself is a very fruitful experience- it also means you can't loose the argument!!! and people will generally stay away from you.. which has it's advantages at times

 #9 - 10-10-2006 at 08:06
Joelteon7
From: (England, London)
Joined: November 11th, 2004
Posts: 1533
Post correct, lesson learnt stick out tongue

 #10 - 03-31-2007 at 05:08
adm_tyler
From: (S. Yorkshire)
Joined: May 21st, 2006
Posts: 699
Excellent Vessels, best Cardy ships I've seen. Although how come you missed out the AI files and Admirals Log Images?



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