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Armada 2 Downloads > Ships > Federation > ENT, TOS and TMP:
Dr. Slims Excelsior
Filename: slims_excelsior_class.zip

Date Added:
Type / Category:
1.99 MB
Dr. Slim
Ships > Federation > ENT, TOS and TMP

Average User Rating: 6
Number of Votes: 4
Related Files:
Latest 5 Ships > Federation > ENT, TOS and TMP:
- fnx-refit (1.0)
- Proxima Class Refit & Original (v1.0)
- TOS era Ranger class
- Excelsior Twin Pack
- TMP era Ptolemy, Mars, and Larson

2 Other Files by Dr. Slim:
- Improved Federation Construction Ship
- Advanced Federation Turret

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Dr. Slims Excelsior - File Description  

Balance: 7
Quality: 6
Item Placement: 4

Overall Rating: 5.7

Here we have another Excelsior Class to the collection of those we already have. The pictures may be of low-quality due to the submitter not sending them in with .JPG format (something that has been addressed time and time again) - though I guess some people can't read instructions.

Nevertheless, this is a nice addition, and best of all, comes without a registry. All we need now is an Excelsior Refit with this look, and we are settled.


Dr. Slims Excelsior - Screenshots  
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Dr. Slims Excelsior - File Download Options  

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Dr. Slims Excelsior - Readme  
Readme File:
Author- Dr. Slim
Email- Jjyjhn@aol.com
File information- federation Excelsior class ship mod
Developer- Dr. slim, original model and textures

Here's another decent version of an Excelsior class ship. It stats are a bit lower than the stock Akira class, and is available at techlevel 1. The Akira was a replacement for the Excelsior I think. I have play tested this mod on my rig with the 1000 by 1000 texture and have not had any problems with it. The hard points are as follows; hp01 through hp05 are located on the upper saucer section clockwise, hp06 is the forward torpedo launcher and its just infront of the hull under the saucer, hp07 is another torp launcher, just behind the block structure on the aft hull. Also as far as I can tell from the internet, this ship is to scale. It is supposed to be near the same length as the stock ship yard:).

Installation instructions
1. Extract all files in the zip to a directory away from were you installed A2, I use my desktop. This way you don't have to
worry about overwrighting something you'd done with your own mods.
2. Make backups of the techtree, global sprite, Dynamic_Localized_Strings and fyard.odf files. These files are modified in this mod.
3. Copy, paste or cut the following files to these folders in your game directory;
- gbffexcel.tga, ffexcel.tga, and fedwireframeSLIM to the textures/rgb file folder.
- ffexcel.sod file to the SOD folder
- ffexcel.odf to the odf/ship file folder
- fyard.odf to the odf/station file folder (Make a copy of this one it gets modified!!)
- the gui_global file to the sprites folder again PLEASE make a backup Copy!!
- the tech1.tt file to the techtree folder, another backup if you please!
- place the ffexcel.bmp in the bitmaps/admirals log/ships folder.
- copy and paste Dynamic_Localized_Strings file into the Armada2 folder.
4. Grab a soda, turn on the game, select instant action for the federation or play the single player federation campaign and enjoy:)

Please note I'm not a professional 3d artist or texture artist, I'd appreciate some constructive criticism, (be gentle:)
please. And, feel free to email if you have any difficulties or questions about the mod.

Copyright and Distribution Permissions

Copyright notices:

Star Trek, Star Fleet Command, Star Trek: Deep Space Nine, Star Trek: The Next Generation,
Star Trek: Voyager (and the various logo devices used in them) are copyright Paramount Pictures,
as are the characters, related images, and sound from the productions.

Email: Jjyjhn@aol.com

Dr. Slims Excelsior - User Comments  
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.

Total comments: 5 | Last comment: 08-07-2007 at 18:49

 #1 - 10-09-2006 at 14:26
From: (New York City)
Joined: February 5th, 2005
Posts: 3497
Looks good, have to test it though, me thinks it may have a high poly count but I guess I'll download it and find out

 #2 - 10-09-2006 at 14:28
From: (New York City)
Joined: February 5th, 2005
Posts: 3497
Actually no, after looking at the screens I'm not too sure now!!! D'oh!! Resistance is Futile!

 #3 - The Excelsior - 10-14-2006 at 19:00
Joined: June 26th, 2006
Posts: 438
Yeah a minor error on the back of your ship, the excelsior class behind its neck on the flat bit of hull running up to the nacelle pilon holder thingy there are these rectangles most of the way up to the pilon holders see this image zoom in and take a look(note both types of excelsior have these rectangles http://www.stguardian.to/fed/excelsior/mattcentbcd.jpg

 #4 - 06-10-2007 at 11:29
From: (Greensboro, NC)
Joined: September 26th, 2006
Posts: 70
I already have a couple Excelsiors on my game, but I don't have a problem adding more - and this is definitely one to add. Yeah!

 #5 - Excelsior - 08-07-2007 at 18:49
From: (Toronto, Ontario)
Joined: August 7th, 2007
Posts: 6
remember this is a standard excelsior not the refit.


this is the refit, I circled what was added to the Excelsior Refit for the Dominion Conflict.

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