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Armada 2 Downloads > Mods > Miscellaneous:
Blue Shields (1.0 RC2)
Filename: a1_a2_elrond_blue_shields.rar


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96.7 KB
1.0 RC2
Elrond
1222
10-07-2006
Mods > Miscellaneous


Average User Rating: 8
Number of Votes: 9
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Blue Shields (1.0 RC2) - File Description  


Quality: 10
Size vs. Usefulness: 10
Installation Instructions: 10

Overall Rating: 10

Description:
Let me start off by saying, the title is deceiving. You're given no less than 4 different colours to use for your shields on ALL in-game units...and wow! This has certainly been a long time coming with various versions, instructions and now many colours to choose from. So what does it actually do? Well, if installed correctly, it replaces the old colour=status shields with a one colour, hit-reactive grid. This means you could be hit on one side and have a torpedo hit you on the front and the effect will light up then dissipate. Nice huh?

Of course, it requires quite a bit of gui editing, which as anyone who has tried to edit it will know, isn't exactly the friendliest of editing in-game (second I'd say to Ai). The rewards are obviously worth it and do provide some fine results, including some good picture grabbing opportunities. It's difficult to say much else, even though it is not only a breakthrough mod and fine at it, but so simple...so while you're downloading, I'll leave you with a word from the developer,

"Note: No animals or people were harmed in the development of this mod. Should be handled wisely. In the case of dropping this mod by accident, there is no warrantee available. Do not bring mod close to a fire source. Do not apply magnets to it. Donít use it to breed a new super-human species, etc.
And yes, this is the blue shields mod. wink"



Blue Shields (1.0 RC2) - Screenshots  
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Blue Shields (1.0 RC2) - File Download Options  

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Blue Shields (1.0 RC2) - Readme  
Readme File:
<< INSTALLATION, MODIFICATION, AND DISTRIBUTION NOTES >>

Introduction:
- The shield project is a continuing effort to improve upon the original shields given in Armada. Began in late-2005, the shield project has evolved much. This readme file itself is MOST imperative and will allow integration in either Armada or Armada 2.

There are TWO different types of shield model files (SOD files). One is in the 01-Single-Sprite-Shields folder and the other is in 02-Double-Sprite-Shields folder. The first has the model for the simple shield impact. The second has both the shield impact AND the explosion plume above the shields. If installing the single-sprite shields, go to the instructions (I) for installing it. If installing the double-sprite shields, go to the instructions (II) for installing it.

As you will notice, the install instructions are complicated. Just follow the instructions and you will be alright. I will be able to assist you on Armada Fleet Command (http://www.armadafleetcommand.com/afc) or Phoenix Galactic Alliance (http://www.phoenixgalacticalliance.com). You will probably be able to find me around those areas once every day. Don't worry if you don't get a reply immediately. I'll get to it when I can. Reading this readme.txt file will be your Bible to installing this mod!

As far as modding the files (only two of them) yourself, there will be several things I must make aware to you. ->Find means that anything after that you should find. <-End Find means that you will stop at the line above <-End Find.

The same goes for adding, add the lines in between "->Add after the above" and "-<End Add" after what you find between the find lines.

I. Notes on installing Single-Sprite Shields:

01. Location to find files for Single-Sprite Shields:
- Folder: 01-Single-Sprite-Shields

02. Copying Files:
01. tga files in Textures/RGB folder.
02. SOD files in SOD folder.

03. Modifications:
01. Go to the Sprites folder of your Armada install location.
02. Open both tex_anim.spr and explosion.spr.
03. Editting the files:
* Editting File: tex_anim.spr
->Find:
# 16 frame texture 'flipbook' animation
@animation tex4x4
offset 16 0.5 step
# Automatically generate keyframes
@auto=square
@keyframes
-<End Find:

->Add after the above:
# 16 frame texture 'flipbook' animation
@animation shieldanim
offset 16 0.4 step
# Automatically generate keyframes
@auto=square
@keyframes
-<End Add

* Editting File: explosion.spr
->Find:
@reference=128
@tmaterial=additive
-<End Find:

->Add after the above:
## Added by Elrond:
shldhit01 xshldx01 0 0 32 32 @anim=shieldanim
-<End Add

->Find:
# @sprite_node name sprite animation (width,height) (r,g,b)
# RGB Colour values range from 0 (none) to 1.0 (full intensity)

#exposion sprite nodes
-<End Find.

->Add after the above:
## Added by Elrond:
@sprite_node shldhit shldhit01 explode1.1 (35,35) (1,1,1) //billboard

@sprite_node critical2 shldhit01 explode1.3 (35,35) (1,1,1) billboard
@sprite_node critical3 shldhit01 explode1.3 (35,35) (1,1,1) billboard
@sprite_node critical4 shldhit01 explode1.3 (35,35) (1,1,1) billboard
@sprite_node critical5 shldhit01 explode1.3 (35,35) (1,1,1) billboard
@sprite_node critical6 shldhit01 explode1.5 (35,35) (1,1,1) billboard
@sprite_node critical7 shldhit01 explode1.5 (35,35) (1,1,1) billboard
@sprite_node critical8 shldhit01 explode1.5 (35,35) (1,1,1) billboard
-<End Add.

II. Notes on installing Double-Sprite Shields:

01. Location to find files for Single-Sprite Shields:
- Folder: 02-Double-Sprite-Shields

02. Copying Files:
01. tga files in Textures/RGB folder.
02. SOD files in SOD folder.

03. Modifications:
01. Go to the Sprites folder of your Armada install location.
02. Open both tex_anim.spr and explosion.spr.
03. Editting the files:
* Editting File: tex_anim.spr
Refer to the above (III-03) for editting tex_anim.spr.
* Editting File: explosion.spr
->Find:
@reference=128
@tmaterial=additive
-<End Find:

->Add after:
## Added by Elrond:
shldhit01 xshldx01 0 0 32 32 @anim=shieldanim
shldhit02 xshldexp 0 0 32 32 @anim=tex4x4

->Find:
# @sprite_node name sprite animation (width,height) (r,g,b)
# RGB Colour values range from 0 (none) to 1.0 (full intensity)

#exposion sprite nodes
-<End Find:

->Add after the above:
## Added by Elrond:
@sprite_node shldhit shldhit01 explode1.1 (35,35) (1,1,1) //billboard
@sprite_node shldexp shldhit02 fade4 (5,5) (1,1,1) billboard

@sprite_node critical2 shldhit01 explode1.3 (35,35) (1,1,1) billboard
@sprite_node critical3 shldhit01 explode1.3 (35,35) (1,1,1) billboard
@sprite_node critical4 shldhit01 explode1.3 (35,35) (1,1,1) billboard
@sprite_node critical5 shldhit01 explode1.3 (35,35) (1,1,1) billboard
@sprite_node critical6 shldhit01 explode1.5 (35,35) (1,1,1) billboard
@sprite_node critical7 shldhit01 explode1.5 (35,35) (1,1,1) billboard
@sprite_node critical8 shldhit01 explode1.5 (35,35) (1,1,1) billboard
-<End Add.

III. Installing the actual shield packs: NECESSARY:
01. This is for both shield models.
02. Go into the "03-Shield-Textures" folder of this archive and go into any one of the sub-folders you wish to use shields from. Each different sub-folder contains different textures for the shield hits.
03. Copy ALL tga files from that sub-folder to your Textures/RGB folder of your Armada installation.
04. You're done! Enjoy!

IV. Legal-type Stuff:
You are free to use this enhancement, and even to modify it.
If you are to release a modification of it, be sure you give credit to draconis_sharp (originator of the idea) and Elrond (me), as I am the original creator.
If you are an idiot, you will attempt to say something "brilliant" such as "hey, I'm the one who first came up with the concept of these shields so hahaha!!!111" If you do that, just expect a seige line to begin approaching your premesis. Well, that won't happen, but just include credits in your mod if you want to use them.

I know there are enough problems in the world and some people would want to say, "well life's short, why worry about this stuff?" Well, you should because in a creator's perspective, life's too short to have someone usurp credit for something he/she did. It kinda makes people angry, really really angry.


Updated: 2006-09-26: 05:26 PM Eastern Daylight Time.

Update Included: Removed shldexp from model and sprites.


Blue Shields (1.0 RC2) - User Comments  
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.

Total comments: 14 | Last comment: 12-15-2007 at 08:00

 #1 - 10-07-2006 at 16:02
Majest
From: (New South Wales)
Joined: March 17th, 2006
Posts: 618
Another quality product from Elrond. Well done I am downloading it now. smile

 #2 - BBAAHH - 10-08-2006 at 05:45
Nikolad
From: (Poljcane)
Joined: May 19th, 2006
Posts: 180
SOUNDS COOL BUT I DONT NO HOW IT LOOKS !! SOUNDSTwo Thumbs Up! LOOKSTwo Thumbs Down!Two Thumbs Down! NEED A PIC MAN!!

Please refrain from posting all in caps in the comment section, thanks

 #3 - 10-08-2006 at 10:22
ZeroSystem
From: (Vancouver, British Columbia)
Joined: February 27th, 2005
Posts: 169
Wait, is this the mod where the shields are modded so that when they're hit, they have that bluish "water" wave, like on the forums?

Yes, except in this pack, you can choose from more than blue - J7

 #4 - 10-08-2006 at 23:36
Ronmcd1076
Joined: September 3rd, 2006
Posts: 65
Wonderful Job, Definitely a life saver on the detailed instructions too. Thanx for coming up with this mod.

 #5 - Some help please - 10-09-2006 at 10:36
Star_Freak
From: (Brookfield Illinois)
Joined: December 23rd, 2004
Posts: 6
I'm kind of new to the whole midding scene, and i saw the screen shot of the shields, and i knew i hadto have it in my game, but everytime I make the necessary edits, like it says to in the readme, i get a message that won't let me save the changes. Any help at all would greatly be appreciated, thanks.

 #6 - 10-09-2006 at 14:08
Freyr (Staff)
From: (FileFront Network Administrator)
Joined: December 23rd, 2004
Posts: 784
Select the files you are trying to edit, right click and select properties and untick the ticked boxes and press ok.

That should do it.

 #7 - Some more help please - 10-09-2006 at 14:41
Star_Freak
From: (Brookfield Illinois)
Joined: December 23rd, 2004
Posts: 6
When I right click, I don't get a "properties" option

 #8 - Never mind - 10-09-2006 at 14:51
Star_Freak
From: (Brookfield Illinois)
Joined: December 23rd, 2004
Posts: 6
Never mind, i was just clicking on the wrong icon, thanks a lot for all the help!

 #9 - 10-10-2006 at 02:00
IKS_Yo_Mama
From: (New York City)
Joined: February 5th, 2005
Posts: 3497
Welcome back Elrond!!

 #10 - Excelent - 10-10-2006 at 12:39
HMS_Dreadnought
From: (Maryland)
Joined: September 1st, 2006
Posts: 44
This mod I awesome, and its acturaly not to hard to install. Wave pattern looks wonderful. Just one suggestion, i think it might look better if the wave did not move so fast and maybe stayed abit longer. But this realli does RockTwo Thumbs Up!

 #11 - 10-11-2006 at 21:50
tiburonrojo
Joined: April 17th, 2005
Posts: 93
I don't have any idea of ODF modding but there was a POTD and it look amazing!!!!! Want to see it in a mod!!!

Superb work Elrond of Rivendell wink JK

 #12 - Yip - 10-13-2006 at 00:56
Return_of_Elrond
From: (Uranus)
Joined: December 16th, 2005
Posts: 252
A new version of it could be released that has a more detailed animation of the shields, with a slightly better effect where the shields hit would remain longer. Yep, it would require re-editting of the sprite files mad but it could work a'right I guess. Editting the spr files is tough to do for beginning modders, and for that I apologize for that inconvenience.

Also, sorry for no screenshot. That would have been useful LoL. I don't like to see files with no screenshot either, so my bad. stick out tongue Also, donuts! Hmmm Donut!

 #13 - Do you install both Single or Double or both? - 10-13-2006 at 15:34
Cyne
Joined: October 13th, 2006
Posts: 1
Just wanting to know. Also, are there screenshots anywhere of what these shields look like? I'm playing Armada 1 Alliances and the shield effect looks really good, besides being the default Armada colour (which I dont like) I would prefer it to be Blue.

 #14 - 12-15-2007 at 08:00
insert_name_heer
From:
Joined: May 11th, 2007
Posts: 356
this is probably my favorite single mod (as in, it only changes one thing) the blue sheilds give the game a whole new look.
big grin mega kudos big grin
10/10



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