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Armada 2 Downloads > Ships > Other:
Bandein Class Battleship (1.0)
Filename: bandein.zip


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Homepage:
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Date Added:
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2.12 MB
1.0
Adam_Atlantian
http://adam-atlantian.fateb...
177
04-04-2008
Ships > Other


Average User Rating: 10
Number of Votes: 1
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Bandein Class Battleship (1.0) - File Description  


Description:
This is the Bandein class from Star Ocean 3. The Bandein class is the most used ship in the Veendeni fleet and the only Veendeni Ship ever seen in Star Ocean 3. It packs quite a punch and should make for some heated battles with the Pangalactic Federation's Battleship.



Bandein Class Battleship (1.0) - Screenshots  
Screenshots:
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Bandein Class Battleship (1.0) - Readme  
Readme File:
/*/ Bandein Class Battleship /*/
------------------------------------

--=Introduction=--

I am happy to present, after a very long time of working on this, the Bandein. For
those who have played Star Ocean Till the End of Time this is the Veendeni
battleship that appears on a regular basis to blow stuff up. As such the only ship
ever seen to take one on was the Pangalactic Federation's Battleships. So, this
little beauty is designed specifically to go head to head with that ship that I
released a while ago.

I do hope you all enjoy this ship as much as I enjoyed making it!

--=Armada 1 Installation=--

I can’t possibly leave my A1 fans hanging, so in this little pack is a replacement for

the original ship released in the first version. Install is very easy.

1. Copy and paste the rbattle.sod into the Armada 1 SOD folder.
2. Copy and paste the bandein.tga and banengine.tga into the Armada 1 texture/rgb

folder.
3. copy and paste the rbattle.odf into the Armada 1 addon folder.

And you're done. Now this doesn't do anything for the build button or wireframe, but

when Star Ocean 2.0 is released it will. Until then enjoy flying around in this

much nicer version of the Bandein.

--=Armada 2 Installation=--

This installation takes a bit more work, but no worries; here are the step by step

instructions to get her ingame.

1. Moving the Files

a. Copy and paste everything in the textures folder found in the A2 folder

into your Armada 2 textures/rgb folder.
b. Copy and paste the vbattle.sod file into your Armada 2 SOD folder.
c. Copy and paste vbattle.odf into the odf/ships folder
d. copy and paste everything from the special weapons folder into the

odf/special_weapons folder in your Armada 2 directory.
e. Copy and paste vdrphot.odf and vdrphotono.odf into the Armada 2

ODF/weapons/photons folder.
f. Copy and paste vdrpulse.odf and vdrpulseo.odf into the Armada 2

ODF/weapons/pulse folder.

2. Editing Sprite Files

a. First go into the sprites folder of your Armada 2 Directory and locate

the gui_global.spr file and the weapon.spr file. Open them both.
b. The first file we will edit is the weapons.spr file. Locate the following

line:
@reference=128
@tmaterial=additive

and after it, add the following:

vphoton vphot 0 0 32 32 @anim=tex4x4
vpphaser pfpulse1 0 32 128 32

Now locate the following line:
@reference=256
# Species 8472 phaser (bio pulse)
spphaser spphaser 0 0 150 64 @anim=spphaser_u

@anim=spphaser_v @tile_u

and after it, add the following:

pylon pylon 0 0 256 64 @anim=tex1x4

c. Save and close the weapons.spr file.
d. Now we move on to the gui_global.spr file. find the following line:

# Federation build buttons
@reference=128
@tmaterial=default

and add the following after it:

b_vbattle bandeinbb 0 0 128 128

Now find this line:

# Special weapon buttons
@reference=64
@tmaterial=interface

and add the following after it:

b_pylon gbpylon 0 0 64 64

Now find this line:

# Ship Wireframes
@reference=128
@tmaterial=interface

and add the following after it:

vbattlew1 vbattlewf 0 0 128 128

e. Save and close the gui_global.spr file.

3. Editing ODF Files.

a. Look in the ODF/stations folder for a suitable shipyard to build the

Bandein from. (fyard.odf, fyard2.odf, kyard.odf, etc.) Open it up and look for the

following:

//Construction Parameters

Below this will be a list like this:

buildItem0 = "fscout"
buildItem1 = "fdestroy2"
buildItem2 = "fdestroy"
buildItem3 = "fcolony"
buildItem4 = "fcruise1"

at the end of this list add the following:

buildItemX = "vbattle" (X is the next number in the list.)

Save and close the shipyard file you used.

4. Editing the tech tree.

a. Open up the techtree folder in your Armada 2 Directory and find the

tech1.tt file. Open this file and locate the following line:

// ***[ FEDERATION SHIPS ]************************

after it, add the following:

vbattle.odf 0
pylon.odf 0

save and close the tech1.tt file.

--=End of Instructions!=--

You have now completed installation of the Bandein class ship. Now all that's left

to do is cause some destruction with it. Have fun!

--=Credits=--

The Mesh, textures and odf were all created by me, Adam_Atlantian.

Star Ocean is owned by Square-Enix.
Star Trek Armada 1 & 2 is owned by Activision.

Thanks to both for making great games.

--=Permissions=--

All of the material in this mod can be used as long as credit is given.


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