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Armada Downloads > Ships > Federation:
Aquiescent Class
Filename: aquiescent_class.zip


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3.1 MB
frostmourn4
185
10-09-2008
Star Trek: Armada
Ships > Federation


Average User Rating: 9.5
Number of Votes: 2
Related Files:
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Aquiescent Class - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
The Aquiescent class starship is the kind of warship Starfleet needs beyond the present threats. A sort of Defiant-meets-Akira design, the Aquiescent has been one of my favourite ships for BC, for a long time. Now, Cabal (aka frostmourn) has brought us this beauty for Armada. Version 1.0 offers not only a new ship, but a wireframe, build buttons, new weapons, and new weapons textures!

One question I've always had stems from the class name. Aquiescent, assuming a spelling mistake on the word "acquiescent", can be defined as "giving in". This is one ship that promises to be anything-but.

Note that this is technically intended for A1, but there's no reason why it couldn't be used for A2. Also, it uses four 1MB textures, but there are 512KB textures included for those of you who prefer them.

Definitely download worthy.

cool




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Aquiescent Class - Screenshots  
Screenshots:
Click to enlarge


Aquiescent Class - File Download Options  

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Download from Worldwide Mirror by FileFront Download Aquiescent Class!



Aquiescent Class - Readme  
Readme File:
**************************************************
* Model Credits:
* Federation Aquiescent Class Starship
* - Game: Star Trek Armada I
* - Race: Federation
* - Designer: Jonathan Bray - Design Concept; Cavan Millward
* - Model/Mesh Developer: Cavan Millward

* - Ship Textures: Cavan Millward
* - Version 1.0
* - Release Date: 10 Oct 2008
*
* Conversion and poly reduction: Pepperman
*
* Wireframe, Build Buttons and Object Definition Files (ODFs):
* - Cabal
*
* Weapon textures:
* - Rake
*
**************************************************
Notes:

This model has a poly count of 2055 and it uses a four 1024 x 1024 texture maps. Also included are
a set of 512 x 512 texture maps for slower computers.

Multiple attempts were made to contact the orginal authors in order to seek their
permission to use and convert this model to Star Trek Armada. These attempts were unsucessful;
however, if said authors don't wish for thier work to be used by the A1 community every attempt
will be made to remove it from download locarions.

Orginal readme file included in the download
**************************************************


Setup Instructions:
===============================================
1. Download file
===============================================
Download file, virus check and extract files to a known location other than the Armada directory

===============================================
2. Copy files
===============================================

Copy the *.SOD to your Armada SOD directory
C:Program FilesActivisionStar Trek - ArmadaSOD

Copy the object definition files (*.odf) Armada addon directory
C:Program FilesActivisionStar Trek - Armadaaddon

Copy the graphics files (*.tga) to your Armada TexturesRgb Directory
C:Program FilesActivisionStar Trek - ArmadaTexturesRGB

For low res textures, copy the files in the Low Res Textures folder to
C:Program FilesActivisionStar Trek - ArmadaTexturesRGB

===============================================
3. Mod the shipyard files and make it buildable by the shipyard
===============================================

Open the Romulan shipyard odf file (e.g., fyard2.odf) and insert a new builditem
under the construction parameters:

// Construction Parameters
buildItemX = "fticond"

Where X is the next available number in the sequence.

===============================================
4. Mod the appropriate Techfile files
===============================================

Open an appropriate techtree file (e.g., tech1.tt is for standard tech mode) and add the following lines.

fticond.odf 0

===============================================
5. Mod the Gui_global.spr to add build buttons and wireframes
===============================================

Open the gui_global.spr file located in the Sprites folder.
C:Program FilesActivisionStar Trek - ArmadaSprites

Add the following lines to the end of the file.
@reference=64
@tmaterial=default
b_fticond baquies 0 0 64 64
@reference=128
@tmaterial=interface
fticondw1 fwticond 40 0 40 40
fticondw2 fwticond 0 40 40 40
fticondw3 fwticond 40 40 40 40
fticondw4 fwticond 80 0 40 40
fticondw5 fwticond 0 0 40 40

===============================================
6. Mod the weapon.spr to add weapon references
===============================================

Open the weapon.spr file located in the Sprites folder.
C:Program FilesActivisionStar Trek - ArmadaSprites

Add the following lines to the end of the file.
#Aquiescent Weapons
@reference=256
@tmaterial=additive
wfphaser3 wfphaser3 0 0 256 42 @anim=tex1x6
waphot3 waphot3 0 0 85 85 @anim=tex3x3
phasblnk black 0 0 256 55
trpflare tflare 0 0 64 64 @anim=tex2x2fast
wdpulse1-1 wdpulse1-1 0 0 256 190
dudflare pflare 0 0 64 64 @anim=tex2x2fast

===============================================
7. Modify the tex_anim.spr to add animation references
===============================================

Open the tex_anim.spr file located in the Sprites folder.
C:Program FilesActivisionStar Trek - ArmadaSprites

Add the following lines to the end of the file.
# 4 frame texture 'flipbook' animation
@animation tex2x2fast
offset 4 0.05 step
# Automatically generate keyframes
@auto=square
@keyframes

===============================================
8. Have fun with the Federation Aquiescent Class Starship
===============================================

I hope you enjoy this addition to ST Armada. Have fun.

===============================================
9. Contact Info
===============================================

Feel free to drop me a line and let me know what you thought of the addon.

Cabal - frostmourne4@yahoo.com

===============================================
10. Uninstall Info
===============================================

Reverse the steps above to remove this ship.

===============================================
11. Legal
===============================================

This material is not made or supported by Activision or MAD DOC Software. This material
is freeware and may not be used for commercial purposes! By installing this addon, you
(the user) agree to and assume all risks of said addon. As a result, I take no
responsibility for any damages that may occur to your game, mod or hardware.

Star Trek and related marks are trademarks of Paramount Pictures. Activision is a
registered trademark of Activision, Inc. All rights reserved. All other trademarks
and trade names are the properties of their respective owners.


Aquiescent Class - User Comments  
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.

Total comments: 13 | Last comment: 04-02-2009 at 08:04

 #1 - 10-09-2008 at 19:31
frostmourn4
From:
Joined: August 4th, 2008
Posts: 127
You forgot to mention that when you fire pulses or torpedoes there is a flare from where they fire.

 #2 - 10-09-2008 at 21:38
CptBenSisko
From: (Glendora, NJ)
Joined: December 1st, 2004
Posts: 218
How did you acomplish this? I know how to do flares for Phaser beams...but flares for pulses and torpedos is something ive been wanting as well..care to share?

 #3 - 10-09-2008 at 23:13
iOSYS
From:
Joined: November 15th, 2005
Posts: 39
A torpedo with no speed and a short lifespan, I believe. My friend and I experimented with those a while back, good results if you can get them to time correctly.

 #4 - 10-09-2008 at 23:49
starfox1701
From: (newberry S.C.)
Joined: December 12th, 2007
Posts: 525
Cool Now I don't have to convert this oneRock

 #5 - 10-10-2008 at 05:38
_dEjavU_
From: (California)
Joined: July 12th, 2008
Posts: 366
Nice! Cool design..Two Thumbs Up!.....

 #6 - 10-10-2008 at 06:03
dan1025
From: (South Wales, Cwmbran)
Joined: January 29th, 2007
Posts: 631
#4 - I was thinking the same thing lol smile

Nice work, especially on the flare effects, keep it up!

 #7 - 10-10-2008 at 07:04
frostmourn4
From:
Joined: August 4th, 2008
Posts: 127
Actually, I made a phaser that does no damage, has a blacked out texture, a short lifespan and can't hit the target. Then I gave it the same range, arc and fire rate as the weapon it was for.

 #8 - 10-10-2008 at 12:09
FallenGraces
From: (Pennsylvania, USA)
Joined: July 6th, 2008
Posts: 150
go check AFC forums for this class their is an entire thread about this

 #9 - 10-10-2008 at 13:31
CanadianBorg
From:
Joined: June 15th, 2008
Posts: 473
I think this one was made for BC first, wasn't it? It's actually something I intended to port for my A3 Leftovers series. Looks like frostmourn4 has beaten me to the punch on this one!

-CanadianBorg

P.S. Resistance is futile, eh?

 #10 - 10-10-2008 at 19:42
wingsabre
Joined: April 28th, 2003
Posts: 45
looks good, but since it's a war ship, i'd make the port holes smaller.

 #11 - tough little ship - 10-11-2008 at 14:20
FallenGraces
From: (Pennsylvania, USA)
Joined: July 6th, 2008
Posts: 150
after downloading this i have to say its amazing i tweaked it a little. (sorry but i thought that one of the newest ship of the lines needed a special...other than the tractor beam so i subbed the Corbimite Refractor and now its perfect. 10/10
Rockeek!Rock

 #12 - 10-11-2008 at 18:13
frostmourn4
From:
Joined: August 4th, 2008
Posts: 127
I thought I put a Point Deffense Phaser on it. confused I will fix that as part of a 1.1 release.

 #13 - Note from original designer - 04-02-2009 at 08:04
aodonnel
From: (Chesterfield)
Joined: July 12th, 2005
Posts: 12
Hi nice to see the old 'rosa making a trip to armada! This is one of my fav ships too, in fact I'm currently building an illuminated 1:420 scale model of her for my desk at home. I noticed on the first comment that the class name was said to mean 'giving in' this is not strictly true. The class name aquiescent meansthe ability to 'conform to' willingly. The class name was derived from the class's ability to use mission specific saucer pods that are interchangable at space dock. Therfore giving the class acquiescence!!

Cavan



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