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| Ambassador & Niagara Ship Pack - File Description |
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Balance: 7 Quality: 9 FunFactor: 8 Creativity: 8 Item Placement: 7 Size vs. Usefulness: 6
Overall Rating: 7.5 | Description:
This is the ambassador & niagara class ships from Bridge commander. he placed it in his game because work goes well on his tmp mod and he decided to take a brake.
(to many red Photons )
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|  | | Ambassador & Niagara Ship Pack - Screenshots |  | Screenshots: |  |

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| Ambassador & Niagara Ship Pack - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | Ambassador & Niagara Ship Pack - Readme |  | Readme File: Ambassador class by beginner
this is the ambassador ship from Bridge commander. i placed it in my game because work goes well on my tmp mod and i decided to take a brake
(to many red Photons =))
Install instructions:
1. place Ambas.odf in the odf, ships folder
2. place ambasphas.odf and ambasphaso,odf in the odf, weapons, phasers folder
3. place ambasphot.odf and ambasphoto.odf in the odf, weapons, photons folder
4. place .tga's in the textures, rgb folder
5. Add
ambas.odf 0
to the techtree, tech1.tt file (use notepad)
6. Add
buildUItemXX = "ambas"
(where XX is the number that comes after the previous number) to fyard2.odf
7. put sod's in the sod directory
All of this ship is from Bridge commander. i only take credit for converting it
thanks to the armada2files community for the inspiration for this
startrek is a registered trademark of paramount. this file is no way linked endorsed or made with/by activision
its affiliates, sub-divisions etc etc
Beginner
(daniel04@btinternet.com)
Niagara class by beginner
this is the ambassador ship from Bridge commander kitbashed to a niagara. i placed it in my game because work goes well on my tmp mod and i decided to take a brake
(to many red Photons =))
Install instructions:
1. place niagara.odf in the odf, ships folder
2. place ambasphas.odf and ambasphaso,odf in the odf, weapons, phasers folder
3. place ambasphot.odf and ambasphoto.odf in the odf, weapons, photons folder
4. place .tga's in the textures, rgb folder
5. Add
niagara.odf 0
to the techtree, tech1.tt file (use notepad)
6. Add
buildUItemXX = "niagara"
(where XX is the number that comes after the previous number) to fyard2.odf
7. 7. put sod's in the sod directory
All of this ship is from Bridge commander. i only take credit for kitbashing, converting it
thanks to the armada2files community for the inspiration for this
startrek is a registered trademark of paramount. this file is no way linked endorsed or made with/by activision
its affiliates, sub-divisions etc etc
Beginner
(daniel04@btinternet.com) |  |

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| Ambassador & Niagara Ship Pack - User Comments |
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The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.
Total comments: 10 | Last comment: 09-22-2005 at 07:45
MajorPayne From: Joined: July 25th, 2002 Posts: 949 | Okay. so where to begin. Firstly, no credit to the original creator of the models. Secondly, I do wish people would check poly counts before posting these mods. Whislt these two models look nice and smooth can users be warned: Amb*****ador is 3370 polys and Niagra is 4062 polys. For the cl*****ifications of the ships they are way to high. Thirdly, there is little point in having very high poly models with very low detail textures.
Yes this may seem highly critical but speaking from a modder/modellers point of view these would have been better with modles around 1500 polys instead and having 512*512 pixel based textured. That way you have a better balance of looks and poly counts. |
Hardyous_of_vulcan From: (oxford) Joined: November 16th, 2003 Posts: 175 | i've never been a fan of the BC amb*****ador textures but this isnt a bad model, shame about the polys though |
Beginner From: Joined: January 2nd, 2005 Posts: 129 | i agree with you, the poly count is a little to high for a light cruiser. i put these in my game to see how they would look. i will be making new, lower poly models after my tmp mod is complete. i got these ships from bridg commander so credit goes to the makers of that (Activision). |
Beginner From: Joined: January 2nd, 2005 Posts: 129 | i thought i put in the poly count. and thanks for the tip (poly - texture match), i'll start on new ones soon |
Beginner From: Joined: January 2nd, 2005 Posts: 129 | right, this will be my lost post, i had a look at ms3d and played about abit, this will not be a day job it will take me time, and lots of it so i really have to make my tmp mod. as a side note i tried it i got 5 is storm 3d exploding without to much slow down but my system is quite good (128 graphics, 256 memory) so what i'll do is turn these into hero ships and release them again, that way it won't take up to much memory, i think the ent-c and the Niagara i'll make it now and release it tomorrow |
MajorPayne From: Joined: July 25th, 2002 Posts: 949 | Beginner. Dont' sweat it. Just take your time. The longer you take the better they will look. Plus you'll be surprised how much modelling experience you'll gain from rebuilding inpart or completely these two. With the right detailed texture set you'll have a dam fine pair of releases (plus you get more satifaction from making them rather than just converting them. This I know from my own experience). |
Hallis From: (Dallas, Tx) Joined: July 26th, 2004 Posts: 25 | There are things i like and dislike about that Ambassador. The secondary hull looks good but the nacelles look funny. I am a SERIOUS fan of the Ambassador class though so i would love to see this one redone. And especially a Hero Enterprise C to be added. If you need any .wav files made let me know and i'll extract them from my episode of Yesterdays Enterprise. I just have to find which season it's in and pull it off for you. |
Hallis From: (Dallas, Tx) Joined: July 26th, 2004 Posts: 25 | Bahhhh how do you change your email addy on here? lol
hallis@gmail.com is me, |
Doom369 From: (San Jose/California) Joined: June 2nd, 2004 Posts: 650 | finally an A2 Ambassador class ship. If i'm right this is a stock modle from BC. how do you convert Bc modles to A2 modles (SOD's)? |
Beginner From: Joined: January 2nd, 2005 Posts: 129 | well, basically get ms3d, get the importer/exporter and import a nif, hardpoint and export |
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