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Armada 2 Downloads > Ships > 3D Meshes:
Akira Class Starships
Filename: akira_class_starships.zip


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3.21 MB
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642
08-17-2006
Ships > 3D Meshes


Average User Rating: 7
Number of Votes: 6
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Akira Class Starships - File Description  


Quality: 9
Size vs. Usefulness: 8

Overall Rating: 8.5

Description:
This pack contains two different Akiras which have been converted to mesh format for eager modders to convert and add into their game. It consists of the Akira featured in BI:VR, which has been reduced in terms of files for textures (10 down to 3) and re-map to fit the new amount. Still looks good if you ask me. The other version uses slightly different model parts and mix-and-match textures to povide a more "armoured Akira", which I think looks better.

Remember, to get these to work, you need to convert them to SOD format and presumably add hp's. Otherwise, a very nice job.



Akira Class Starships - Screenshots  
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Akira Class Starships - File Download Options  

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Akira Class Starships - Readme  
Readme File:
##############################
Akira Class Starship (X2)

##############################

In brief What we have here are two very nice models of the Akira Class. The two models were originally going to be used for my Zero Hour project.

The first Model �Addition One� was the first one to go in the project and was originally taken from BI:VR. This model (from VR) came with 10 separate texture sets, which meant more Mesh Groups etc. With time, and Photoshop at hand, I put parts of the textures together to change those 10 texture sets which now stand at 3. In addition to that, I also had to remap the textures to the model.

The second Model �Addition Two� is a mix of models from Alex Jager. I believe somewhere the BC Akira is lurking, but I can�t be sure. It uses texture sets from two different Akira�s (via Rick Knox) - (the same look to the textures, just different in some places), thus I combined them and again did some more re-mapping.

##############################

These two ships are free to use at your disposal (providing credit is given). You don�t need to contact me to ask as I�m giving it before hand.

As already said, they were to be used for Zero Hour, but I now have a different Akira which renders these two useless, so, as I do with everything I don�t any longer need, I am releasing them to the community.


##############################

Please note, these are only models, they have not been configured for in-game. They come in .MS3D format and with their respective .TGA files.

##############################

Credits:
==========

Addition One:
--------------------

Original Mesh: Alex Shadow
Original Textures: Shadow

Tweaked Model Design: SupaStarAsh (Me)
Edited Textures: SupaStarAsh (Me)
Lightmaps on TGA's: SupaStarAsh (Me)

Addition Two:
--------------------

Original Model Design: Alex Jager
Original Mesh: Alex Jager
Original Textures: Rick Knox

Tweaked Model Design: SupaStarAsh (Me)
Edited Textures: SupaStarAsh (Me)
Lightmaps on TGA's: SupaStarAsh (Me)

##############################

Contact Details:
--------------------

Site Name: SupaStarAsh
E-mail: ashs87uk@yahoo.co.uk

##############################


Akira Class Starships - User Comments  
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.

Total comments: 8 | Last comment: 09-27-2006 at 11:35

 #1 - 08-17-2006 at 09:30
FahreS
Joined: February 24th, 2006
Posts: 350
is one version not the same like this?:
http://armada2.filefront.com/file/SSAApocalypseAkirazip;42788
i dont like ships wich doesnt include the neccessary images or odf files but that this one isnt in sod format is really bad. How can people add this ship to their games without buying 3d modding programs?
And then its complicate for beginners to add hardpoints and to work with lightmaps...

By the way ur lightmaps are only visible in armada2, did you check or ever saw them?

what I think is that you did not much for these sips and they need to be finished.

The whole point of the mesh folder is so that people can upload meshes. This actually makes it easier for people who want them for other games or want to edit them. It's essentially a great idea. You can't mark it down jsut because of that, surely stick out tongue

Also, lightmaps don't work in A1, just to clear that up. smile J7

 #2 - 08-17-2006 at 11:33
Doom369
From: (San Jose/California)
Joined: June 2nd, 2004
Posts: 726
the texture for the warp nacells in pack 2 of this mod are the best iv'e seen et for an akira, and they are compatible with SSA other Akira wich iv'e mixed some textures from SNS Akira for Bridge Commander. looks interesting. thanks for the good work.

 #3 - 08-17-2006 at 15:45
Transmission
From:
Joined: June 17th, 2004
Posts: 1454
#1 Yes, the one Akira is the same as released before, but a lower, polly model. Before you complain about it not being configured for gaming use, remember that these were to be used in ZH, but are no longer.

There is no need for me to have HP'ed them and everything. It would have been a waste of my time.

#2 Thanks smile

 #4 - Not bad. - 08-17-2006 at 21:53
ShionFerios
Joined: June 8th, 2006
Posts: 87
Really, complaining because they aren't finished seems like a waste of breath. The hard parts done, the modelling and texturing, Sod conversion and HPing the model is nothing more than tedious. I think this is great idea as it encourages people to actually try their hand at modding. There is allready a very good faq on hardpointing in Ms3d by Major A. Payne on this site.

 #5 - 08-18-2006 at 09:53
HMS_Frontier
From:
Joined: April 8th, 2006
Posts: 522
Good Work Could I Use The Model As A Base For A New Ship And Release It Here

 #6 - 08-19-2006 at 15:06
deadly_darkness
From:
Joined: July 23rd, 2006
Posts: 92
I got bored one day and compiled the assimsoft ms3d sod importer, and it works for all a1 and a2 sod files. Just wondered if anyone had released it. And i like the Akira's their the best i've ever seen, especially the 2nd one.

 #7 - 08-20-2006 at 21:55
Doom369
From: (San Jose/California)
Joined: June 2nd, 2004
Posts: 726
I want that importer.

 #8 - 09-27-2006 at 11:35
InterstellarMachine
From:
Joined: September 12th, 2002
Posts: 162
"Also, lightmaps don't work in A1, just to clear that up. J7"

Wrong, light maps can work in Armada 1 if you know the work-around.



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