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Behemoth Battlecruiser (2.0)
Filename: behemothbattlecruiserv2_by_eas_intrepid.zip

Date Added:
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1.77 MB
Ships > Other

Average User Rating: 10
Number of Votes: 5
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Behemoth Battlecruiser (2.0) - File Description  

The 2nd installment of EAS' Behemoth Battlecruiser. Consult the ReadMe for changes. smile - What I will say, is there is a very nice high-poly mesh inside too.


Behemoth Battlecruiser (2.0) - Screenshots  
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Behemoth Battlecruiser (2.0) - File Download Options  

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Behemoth Battlecruiser (2.0) - Readme  
Readme File:
Behemoth Battlecruiser by EAS_Intrepid

1. Introduction and Copyright
2. Ship(s) icluded
3. Contents
4. Installation instruction

1. Introduction
This is the Terran Federation Behemoth class Battlecruiser of the popular Starcraft game. I fitted it with 2 pulse phasers as well as a Yamato gun.
If you are unhappy with the weapons, I really don't care, as I wanted to make this model open o the public as soon as possible. he mesh in this version is compatible with A1 and A2!

(C) Mesh by EAS_Intrepid;
(C) Design by Blizzard Entertainment; STARCRAFT


You are allowed to use it in your mod, after asking for permission. The readme of V1 stated otherwise, thus I declare it as OBSOLETE. Ask for permission if you want to use it in your mod.
Edits of textures are very welcome, but please send me an e-meil to ask for permission so I know what you want to do with it.
You are NOT allowed to change the mesh itself. If you are unhappy with something, then post it on the forums or write me an e-mail!

You are allowed to change mesh and textures (muahaha, funny, esp because there are none). But before you do that, I want to have an e-mail with what you are going to do.
Porting the mesh to a game is fine with me! Just write me an e-mail and tell me that you do so.
Also I would like to be given credit if you use my model in a render, even if the model you use for it is a changed version.

contact: eas_intrepid(at)freenet(dot)de

2. Ship(s) included
Behemoth class Battlecruiser
Simply said: it is a spaceworthy moving fortress. A heavy warship designed to enforce peace in the Terran Federation. During the Zerg War itr showed its weaknesses however.

3. Contents:
FSCBehemoth.sod --> /sod
SCBtex1.tga --> /textures/RGB
SCBtex2.tga --> /textures/RGB
SWBeng.tga --> /textures/RGB
SCBlights.tga --> /textures/RGB
FSCBehemoth.odf --> /odf/ships
gyamato.odf --> /odf/special_weapons
yamato.odf --> /odf/special_weapons



At first put all the files into the folders where they belong. Where that is can be found above at the Contents.

Open the fyard2.odf and put these line into it:

buildItemX = "FSCBehemoth.odf"

The X is for the number of the ships in the file.
So when your last ship is "cassault" and it is stated >>buildItem4 = "fbattle"<<, then the number that replaces the X is an 5.

when you did this, open the tech1.tt and put these lines into the federation ship section:

FSCBehemoth.odf 0

also add these lines to the Federation Special Weapons section:

gyamato.odf 0

If you want to use the ships in freetech, open freetech.tt and add these lines, too.

Now open the guiglobal.spr file in your sprites folder.

look for the section with the build buttons for the Federation ships.
Look for >>b_fspecial gbfspecial 0 0 64 64<<
under this line, put this:
b_scbehemoth gbscbehemoth.tga 0 0 64 64

then look for the special weapons button section.
This should be the last line of it: >>b_ghologen gbhologen 0 0 64 64<<
under that line, paste this:
b_gyamato gbyamato 0 0 64 64

yeah, that should be it!
Now good hunting, Captain!

Behemoth Battlecruiser (2.0) - User Comments  
The following comments are owned by the user that posted them. Armada 2 Files is not responsible for their content.

Total comments: 10 | Last comment: 12-22-2006 at 14:46

 #1 - 12-11-2006 at 15:55
Joined: October 19th, 2004
Posts: 16
Hey, I made an odf for one, but I used the klingon science ship as the model.Two Thumbs Up! I love starcraft!!!Two Thumbs Up!

 #2 - 12-11-2006 at 15:57
Joined: October 19th, 2004
Posts: 16
Oh, yeah, and I couldn't make a working Yamato gun. How'd you do it?

 #3 - 12-11-2006 at 17:13
From: (Sandy, UT)
Joined: December 8th, 2005
Posts: 461
So, basicly, as long as people ask you, they can put the high poly model in any game they feel like, like say BC or Legacy? Speaking of which, I like it Rock

 #4 - 12-11-2006 at 19:59
Joined: June 21st, 2006
Posts: 122
This is bloody brilliant!

You totally rock!

 #5 - 12-11-2006 at 23:16
From: (Berlin)
Joined: November 28th, 2005
Posts: 118
@3: Yes, as long as people ask me and give credit for the original mesh they can use it for any game they wish.

 #6 - 12-12-2006 at 05:42
Joined: October 2nd, 2006
Posts: 13
Great Model there! Always loved Starcraft....still do lol.
Now all I need is a wraith w/fire-while-cloaked hehe....or some Protoss ships. = )
anyways great job! Two Thumbs Up!

 #7 - 12-12-2006 at 15:28
Joined: November 14th, 2005
Posts: 619
Very nice model. Love how the hammerhead's smaller plus you added more detail to the neck, as it should be. 10/10. I'm going to enjoy using this to destroy countless Trek ships. Rock

 #8 - 12-14-2006 at 20:01
From: (Sandy, UT)
Joined: December 8th, 2005
Posts: 461
I just have one problem: It's so big, It doesn't exactly fit in repair bays stick out tongue But other than that, it rocks! And it's just like the original, you need to have it in groups of 8 for it to be a real threat, so it gets points for that! It's perfect Devil!

 #9 - 12-14-2006 at 22:22
From: (Berlin)
Joined: November 28th, 2005
Posts: 118
the solution to your problem is probably:
scalesod = X.X

can be found somewhere in the odf, if not, then place it there and fill in the Xs with a scale.

 #10 - unable to download - 12-22-2006 at 14:46
From: (Liverpool)
Joined: October 6th, 2006
Posts: 331
hi how do i get this the link dnt seam to work

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